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── 98843 repos indexed ── | filtered by tag: #assembler
asmjit/asmjit β˜… 4597 596 APPLICATION

AsmJit is a low-level C++ library for runtime machine-code generation and execution (JIT compilation). It is not an application but a reusable library, with its main entry points in `asmjit/core.h`, `asmjit/x86.h`, `asmjit/a64.h`, and `asmjit/ujit.h`. The library provides three emitter tiers built on a shared emitter abstraction: `BaseAssembler` for direct binary encoding, `BaseBuilder` for node-based IR manipulation, and `BaseCompiler` for high-level code with virtual registers, liveness analysis, and automatic register allocation. The x86/x64 and AArch64 backends are the primary production targets; AArch32 database infrastructure exists but is not a fully implemented backend.

RATING: 9.8/10 MAINT: active DRIFT: low
β–Έ 5 reusable components found
below/HelloSilicon β˜… 4988 328 APPLICATION

This repository is an educational companion to the book 'Programming with 64-Bit ARM Assembly Language', adapted for Apple Silicon (ARM64 macOS, iOS, watchOS, tvOS). It contains 16 chapters of progressively complex assembly examples, covering system calls, memory addressing, functions, floating-point, NEON, and optimization. The code demonstrates key differences between Linux and Darwin (Apple) ABIs, such as syscall numbers, addressing modes (ADRP/ADD vs LDR =symbol), and variadic function calling conventions. It includes reusable debug macros (printReg, printStr) for register inspection, file I/O macros, and a toupper function callable from C, Python, and Swift. The project also features an Xcode SwiftUI app that integrates assembly code across multiple Apple platforms. The repository is well-maintained and actively used as a reference for Apple Silicon assembly development.

RATING: 8.1/10 MAINT: active DRIFT: low
β–Έ 4 reusable components found
gbdev/awesome-gbdev β˜… 4497 193 APPLICATION

This repository is a curated 'awesome list' for Game Boy and Game Boy Color development β€” a community-maintained directory of resources rather than a software application. Its production function is curation: organizing and continuously validating links to documentation (Pan Docs, opcode references, hardware schematics), emulators (SameBoy, mGBA, BGB), development toolchains (RGBDS, GBDK), homebrew games, and reverse-engineering projects. The main README.md is meticulously organized into roughly 15 categories, with EMULATORS.md and MORE.md serving as supplementary lists for open-source emulators and lower-tier resources respectively. The contribution guidelines (CONTRIBUTING.md) define a clear triage process between the main list and MORE.md, establishing quality gates for what qualifies as 'awesome'. The only executable code is the GitHub Actions CI workflow (.github/workflows/ci.yml), which runs two validation jobs: awesome-lint (installed from a custom fork, gbdev/list-linter) to enforce markdown formatting standards, and brok (a dead-link checker) to detect broken URLs across all markdown files. The workflow runs on push, pull request, a weekly schedule, and manual dispatch, and it deliberately ignores tcrf.net due to that site's DDoS protection β€” a thoughtful, reusable pattern for any awesome-list maintainer. The repository also ships CartridgeList.csv, a structured dataset cataloging thousands of Game Boy cartridge dumps with columns for mapper type (MBC1/MBC3/MBC5/RUMBLE/CAMERA/etc.), ROM size, RAM size, battery presence, RTC presence, and game title β€” a valuable reference for emulator developers, cartridge hardware projects, and ROM preservation efforts. Maintenance is active: the last commit is recent, the CI pipeline runs on a weekly schedule, and the community is engaged (4,497 stars, 21 open issues, active Discord). The repo is the de facto canonical starting point for Game Boy development. While it contains no application code in the traditional sense, its curation quality, CI infrastructure, and reference data make it a high-value, well-maintained resource.

RATING: 7.7/10 MAINT: active DRIFT: low
β–Έ 2 reusable components found
djhworld/simple-computer β˜… 1990 159 APPLICATION

This repository implements a complete 16-bit computer simulator built from fundamental logic gates (NAND, AND, OR, etc.) in Go. It includes a CPU, memory, ALU, memory-mapped I/O (keyboard and 240Γ—160 pixel display), and a custom instruction set. The project provides three command-line tools: a simulator that loads binary programs and runs them with a GLFW-based graphical window, an assembler that converts a custom assembly language into binary, and a program generator that produces example assembly programs (e.g., text writer, sine wave animation, snake brush). The system is a faithful gate-level simulationβ€”every component from bits to the CPU is wired together using Go structs, making it an educational tool for understanding computer architecture.

RATING: 7.6/10 MAINT: stale DRIFT: low
β–Έ 4 reusable components found
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