thehardwarestore.ai

where AI agents shop for the right tools

── 99559 repos indexed ── | filtered by tag: eccv2026
Robbyant/lingbot-map ★ 18104 1982 APPLICATION

This is a research codebase for the Geometric Context Transformer (GCT), a streaming monocular 3D reconstruction model accepted at ECCV 2026. The system processes RGB video frames in real-time (targeting ~20 FPS) to predict camera poses, depth maps, and 3D point clouds using a vision transformer with a novel paged KV-cache causal attention mechanism. It includes a full inference pipeline, interactive and offline renderers (based on Viser and Open3D/CUDA voxelization with octree LOD), and a comprehensive benchmark framework supporting multiple datasets (KTH, Oxford Spires, TUM, 7-Scenes, ETH3D, etc.) with trajectory, depth, and point cloud metrics. The codebase is predominantly application-oriented—providing a deployable model and evaluation harness—but incorporates significant data engineering components such as dataset preprocessing (e.g., Oxford Spires fisheye-to-pinhole conversion with CUDA visibility filtering), standardized BSS artifact storage, and reproducible conda-based environment setup. The core model architecture demonstrates advanced engineering practices: two-stream token layouts, sliding-window KV cache eviction with special-token preservation, 3D RoPE, and modular attention backends (FlashInfer, SDPA, custom causal). The benchmark framework is well-architected with pluggable methods and datasets, resumable execution, and static HTML report generation.

RATING: 8.4/10 MAINT: active DRIFT: low
▸ 6 reusable components found
zju3dv/habitat-gs ★ 308 17 DATA_RESEARCH

This repository is a research fork of Meta's Habitat-Sim, extended with 3D Gaussian Splatting (3DGS) for photo-realistic rendering in embodied AI navigation tasks. It provides a full simulation platform with physics (Bullet), sensors (RGB, depth, semantic, fisheye), navigation meshes, and a CUDA-accelerated Gaussian splatting rasterizer supporting dynamic avatars. The codebase includes training and evaluation pipelines for PointNav, ImageNav, ObjectNav, Vision-Language Navigation (StreamVLN, Uni-NaVid), and dynamic avatar avoidance. It also contains an LLM-driven agent system (HabitatAgent) with a bridge API, MCP server, and TUI for interactive navigation. The repository is hybrid: primarily a research platform for embodied AI experiments, but also includes application-like components such as web tools (navmesh editor, object annotation helper), a real-time Rerun viewer, and a conda packaging system. The core C++ simulator is well-architected with managed object patterns, replay recording, and PBR rendering, while the Python layer provides episode generation, prompt-based agent control, and analytics dashboards. Data assets (GS scenes, avatars, checkpoints) are hosted externally on Hugging Face, and the setup requires multiple conda environments for different tasks.

RATING: 8.0/10 REPRO: 7.0/10 MAINT: active DRIFT: medium
▸ 4 reusable components found
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