This repository is a research fork of Meta's Habitat-Sim, extended with 3D Gaussian Splatting (3DGS) for photo-realistic rendering in embodied AI navigation tasks. It provides a full simulation platform with physics (Bullet), sensors (RGB, depth, semantic, fisheye), navigation meshes, and a CUDA-accelerated Gaussian splatting rasterizer supporting dynamic avatars. The codebase includes training and evaluation pipelines for PointNav, ImageNav, ObjectNav, Vision-Language Navigation (StreamVLN, Uni-NaVid), and dynamic avatar avoidance. It also contains an LLM-driven agent system (HabitatAgent) with a bridge API, MCP server, and TUI for interactive navigation. The repository is hybrid: primarily a research platform for embodied AI experiments, but also includes application-like components such as web tools (navmesh editor, object annotation helper), a real-time Rerun viewer, and a conda packaging system. The core C++ simulator is well-architected with managed object patterns, replay recording, and PBR rendering, while the Python layer provides episode generation, prompt-based agent control, and analytics dashboards. Data assets (GS scenes, avatars, checkpoints) are hosted externally on Hugging Face, and the setup requires multiple conda environments for different tasks.