SpacetimeDB is a real-time database system that enables developers to upload application logic directly into the database as modules, eliminating the need for traditional backend servers. Clients connect directly to the database using language-specific SDKs (Rust, C#, TypeScript, C++, Unreal) and receive real-time updates when data changes. The system features a Rust-based core server, WebSocket-based synchronization, ACID transactions, and a code generation system that creates language bindings from module definitions. Notable features include schema evolution capabilities, scheduled procedures, and row-level security. The entire backend of MMORPG BitCraft Online runs as a single SpacetimeDB module, demonstrating its capacity for complex, high-performance applications.
Pogly Standalone is a real-time collaborative overlay editor designed for streamers. It allows multiple users to jointly create and manage stream overlays (text, images, widgets) that can be displayed in streaming software like OBS. The application features a React frontend with TypeScript, utilizing Material-UI and styled-components for the UI, and a C# backend powered by SpacetimeDB for real-time state synchronization. Key functionalities include drag-and-drop interface, layout management, role-based permissions (owner/moderator/guest), integration with streaming platforms (Twitch, YouTube, Kick) and emote services (7TV, BetterTTV, Tenor), and persistent storage via Docker volumes. The architecture follows a modular structure with clear separation of concerns: the frontend handles user interactions and rendering, while the SpacetimeDB backend serves as the authoritative state store, pushing updates to all connected clients via WebSocket. Deployment is containerized using Docker with Caddy serving the frontend and proxying to SpacetimeDB.