thehardwarestore.ai

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── 99361 repos indexed ── | filtered by tag: #twitch
Zibbp/ganymede ★ 1009 60 APPLICATION

Ganymede is a media management system focused on archiving and managing Twitch content (VODs, live streams, clips) with a Go backend using Ent ORM, Echo framework, and River job queue, and a Next.js frontend with Mantine UI. It provides video archiving, playlist management, user authentication, API keys, and administrative interfaces. The system processes media through a pipeline involving yt-dlp, FFmpeg, and TwitchDownloaderCLI, storing metadata in PostgreSQL and files on disk. It includes features like chat archiving, chapter detection, muted segment detection, and rule-based playlist automation.

RATING: 8.0/10 MAINT: active DRIFT: medium
▸ 5 reusable components found
streamlabs/desktop ★ 4856 688 APPLICATION

Streamlabs Desktop (formerly Streamlabs OBS) is a production-grade live-streaming desktop application for Windows and macOS built on Electron and the OBS Studio native library (obs-studio-node). In production it lets streamers compose multi-scene/source setups, manage audio, go live simultaneously to Twitch, YouTube, TikTok, Kick, Facebook and other platforms, run alert/widget overlays, record and replay, generate AI highlight clips, and control the app programmatically through an external JSON-RPC API (used by Stream Deck devices, mobile remotes, and third-party platform apps). The product layer also includes Ultra subscription gating, an overlay/widget store, onboarding flows, game-capture source management, and a managed updater with incremental rollout and A/B testing. Architecturally, the app spans multiple Electron processes (worker services layer, main UI, child windows) with a custom dependency-injection framework (@Inject, Service/StatefulService/PersistentStatefulService) and IPC proxies that let any window invoke services as if local. State is persisted through layered mechanisms: Vuex-backed mutations, localStorage-backed persistent services, and RealmObject documents for real-time data. The UI is a hybrid: a large legacy Vue 2 surface is being progressively replaced by React 17 with antd 4, bridged through component wrappers. Undo/redo is a genuine Command pattern (EditorCommandsService with combinable commands and a 500-entry history), and scene collections serialize through a versioned node/array-node tree with overlay import/export and migrations. Core data flows: OBS native events (stream/record status, scenes, sources, audio meters) flow from obs-studio-node into stateful services that reactively drive the UI; scene collections persist as JSON via the node serializer; widget settings are fetched and patched against the Streamlabs REST API; real-time alerts, safe-mode state, and user state for AI features arrive over WebSocket; platform auth uses OAuth/PKCE flows. The highlighter subsystem contains a notably crafted media pipeline (FFmpeg frame reading, WebGL transitions, audio crossfading, vertical export, companion-app installation) for automated clip generation. The codebase is large (~5000 files) and shows its age in places: Vue 2 (EOL), React 17, and antd 4 are several major versions behind; at least four state-management approaches coexist (Vuex, Zustand, Realm, localStorage); a global Services locator couples many modules; and scattered @ts-ignore comments and skipped tests indicate debt. Despite this, the DI/service layer, command pattern, node serialization framework, JSON-RPC protocol, metadata-driven form system, and several DSP/geometry utilities are cleanly designed and genuinely reusable, and the project is actively maintained with CI workflows, dependency automation via Renovate, and an extensive test suite spanning unit, integration, screenshot, and performance tests.

RATING: 7.7/10 MAINT: active DRIFT: medium
▸ 5 reusable components found
kennbroorg/iKy ★ 982 157 APPLICATION

iKy (I Know You) is a modular OSINT (Open Source Intelligence) aggregation platform built with FastAPI, Celery, Redis, and an Angular frontend. The system ingests a username or email and concurrently executes 26+ parallel tasks across social media, data breaches, search engines, and dark web sources, returning a structured JSON contract (module, param, validation, raw, graphic, profile, timeline, tasks) consumed by a visual graph/timeline UI. Key architectural patterns include a dynamic module registry that maps route names to Celery task paths, a decorator-based task wrapper (@iky_task) that centralizes dev-mode golden-file bypass, error classification, and performance logging, and a pluggable search provider orchestration layer. The codebase demonstrates a strong separation of concerns between API routing, task execution, and data enrichment, but suffers from fragile scraping logic (LinkedIn RSC parsing, TikTok SSR regex), heavy reliance on browser session cookies, and several deprecated external APIs (Twitter v1.1, FullContact). The project is actively maintained with an extensive test suite (~4K lines) and Docker Compose deployment, though many tests are heavily mocked and may not detect real API drift.

RATING: 7.7/10 MAINT: maintained DRIFT: medium
▸ 4 reusable components found
vzhd1701/gridplayer ★ 2095 188 APPLICATION

GridPlayer is a desktop application that plays multiple video streams simultaneously in a configurable grid layout. Built with PyQt5 and backed by VLC (libvlc), it provides per-video controls (play/pause, seek, speed, zoom, crop, loop, transformation), full playlist management with snapshots, and support for streaming via yt-dlp and Streamlink. The architecture uses a modular Manager pattern (ManagersManager, ManagerBase) where each subsystem (menu, grid, settings, video drivers, drag-and-drop, etc.) is a QObject-based manager registered with a shared Context/Commands dispatcher. Video playback can run in separate processes via multiprocessing with shared memory for hardware-accelerated decoding. The application is cross-platform (Windows, macOS, Linux) with packaging for PyPI, AppImage, Flatpak, Snap, and Chocolatey. Internationalization is handled via Crowdin with 18 translation files. Entry point is gridplayer/__main__.py which initializes the application, VLC instance, and main Player widget. The codebase demonstrates solid software engineering practices with extensive test coverage for core components like grid layout, drag-and-drop, settings, and keymap management. However, it carries significant technical debt from heavy reliance on VLC 3.0.x, PyQt5 (no migration to Qt6), and complex cross-platform workarounds for Wayland, X11 overlay, and hardware decoder multiprocessing.

RATING: 7.6/10 MAINT: active DRIFT: medium
▸ 5 reusable components found
PoglyApp/pogly-standalone ★ 309 27 APPLICATION

Pogly Standalone is a real-time collaborative overlay editor designed for streamers. It allows multiple users to jointly create and manage stream overlays (text, images, widgets) that can be displayed in streaming software like OBS. The application features a React frontend with TypeScript, utilizing Material-UI and styled-components for the UI, and a C# backend powered by SpacetimeDB for real-time state synchronization. Key functionalities include drag-and-drop interface, layout management, role-based permissions (owner/moderator/guest), integration with streaming platforms (Twitch, YouTube, Kick) and emote services (7TV, BetterTTV, Tenor), and persistent storage via Docker volumes. The architecture follows a modular structure with clear separation of concerns: the frontend handles user interactions and rendering, while the SpacetimeDB backend serves as the authoritative state store, pushing updates to all connected clients via WebSocket. Deployment is containerized using Docker with Caddy serving the frontend and proxying to SpacetimeDB.

RATING: 7.5/10 MAINT: active DRIFT: low
▸ 5 reusable components found

NOALBS is a Rust application that automatically manages OBS stream quality by monitoring real-time stream health (bitrate, RTT, offline detection) from various stream servers (Nginx-RTMP, SLS, Xiu, Mediamtx, etc.) and switching scenes in OBS accordingly. It also functions as a Twitch/Kick chat bot, allowing streamers to control streaming behavior via commands. The architecture is a single async binary using Tokio, with modular traits for stream servers (StreamServersCommands), broadcasting software (BroadcastingSoftwareLogic), chat platforms, and configuration. Key data flows: config loading → state initialization → polling stream server stats via HTTP → receiving OBS WebSocket events → switching logic updates OBS scenes. External dependencies include OBS WebSocket, Twitch IRC/PubSub, and various streaming server APIs. The codebase demonstrates non-obvious Rust patterns such as using `typetag::serde` for serializable trait objects and a localization system with YAML files. However, some commented-out code, hardcoded delays, and a warning about an OBS source feature being broken indicate areas of incomplete refactoring.

RATING: 7.3/10 MAINT: active DRIFT: medium
▸ 2 reusable components found
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