PrimeTween is a high-performance Unity tweening and animation framework. In production it animates Transform positions/rotations/scales, UI Toolkit elements, materials, AudioSource properties, cameras, custom values, and supports shake effects, delays, cycles, and sequences. Its core design eliminates per-tween garbage allocation: the static Tween API uses struct-based handles and non-allocating OnComplete callbacks, while TweenSettings<T> structs are serializable so animations can be configured in the Unity Inspector. The library also includes an async/coroutine bridge and a DOTween-compatible adapter enabled via compiler define, making it both a drop-in replacement and a migration path from the established DOTween ecosystem. The repository is architecturally a Unity package plus a dedicated benchmark sub-project that uses Unity.PerformanceTesting to compare PrimeTween again DOTween, LeanTween, MagicTween, UnityTweens, and UI Toolkit.
TheAnimeScripter (TAS) is a production-grade AI video enhancement toolkit specialized for anime content. It performs frame interpolation (RIFE 4.15-4.25 variants, GMFSS, DistilDRBA), super-resolution (30+ architectures via a vendored spandrel fork), restoration, frame deduplication, monocular depth estimation (Depth Anything V2/V3, Video Depth Anything, Limbo), scene-change detection, stabilization, segmentation, and object detection. It ships as a CLI tool (main.py), an Adobe After Effects plugin (src/server/aeComms.py via Socket.IO), and a standalone desktop build (build.py + tools/build_support/). The pipeline is: decode video via FFmpeg or the custom nelux library, stream frames through a FrameWindow sliding buffer, apply dedup → restore → upscale → interpolate stages, then re-encode with configurable codecs, bit depths, and BT.709/BT.2020 color spaces.