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── 99200 repos indexed ── | filtered by tag: #esp
anymail/django-anymail ★ 1899 150 APPLICATION

django-anymail is a Django library that provides a unified interface for sending transactional email through multiple Email Service Providers (ESPs) such as Amazon SES, Mailgun, SendGrid, Postmark, SparkPost, Mailjet, Brevo, Resend, Mailtrap, Postal, Scaleway, Unisender Go, and MailerSend. It extends Django's built-in email framework with ESP-specific features like tags, metadata, inline images, merge data, templates, and click/open tracking. The library also handles inbound email and tracking webhooks, normalizing ESP-specific events into Django signals. Architecture follows a backend pattern: each ESP has a concrete EmailBackend class that implements `build_message_payload` and `post_to_esp`, with common logic in base classes (`AnymailRequestsBackend`, `BasePayload`). Webhook views are similarly structured with base classes for signature validation and event dispatch. The codebase is well-tested with both mock unit tests and live integration tests run weekly against real ESP APIs. It is a mature, actively maintained library with a clean separation of concerns and extensive documentation.

RATING: 9.3/10 MAINT: active DRIFT: low
▸ 8 reusable components found
avitran0/deadlocked ★ 396 89 APPLICATION

This repository is a Linux-based Counter-Strike 2 (CS2) cheat/hack providing aimbot, ESP (extra sensory perception), triggerbot, and recoil control system features. The application reads game process memory to extract player positions, health, weapon data, and other game state information. It features a dual-window interface: a configurable GUI using egui for settings and an always-on-top overlay for rendering ESP elements like player boxes, skeletons, and health bars. The aimbot calculates targeting angles and simulates mouse movement via uinput for smooth aiming, while the triggerbot automatically fires when crosshair is on an enemy. Additional features include wall penetration checks via BVH (Bounding Volume Hierarchy) for visibility determination, memory writing for effects like no flash, and per-weapon configuration storage. The architecture separates concerns into game interaction (CS2 module), UI rendering, input handling, configuration management, and OS-level interactions (mouse simulation, process memory access).

RATING: 8.7/10 MAINT: active DRIFT: low
▸ 3 reusable components found
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