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── 99052 repos indexed ── | filtered by tag: #cs2
akiver/cs-demo-manager ★ 2000 255 APPLICATION

CS Demo Manager is a mature Electron + React desktop application for managing Counter-Strike 2 and CS:GO demo files. It provides a complete pipeline: downloading demos from Valve, Faceit, 5EPlay, and Renown; parsing them to extract all game events (kills, rounds, economy, grenades, positions, etc.) into a PostgreSQL database; viewing 2D match replays with heatmaps and timeline; generating highlight videos via HLAE/FFmpeg; and exporting statistics to XLSX/JSON. The architecture consists of three processes: an Electron main process for window lifecycle, a React renderer for the UI, and a background Node.js server daemon for demo analysis, video encoding, and scheduled tasks. The codebase is well-structured with strong separation of concerns, extensive type usage, custom error hierarchies, and a comprehensive test suite for core logic. It demonstrates high craftsmanship in generic UI components (virtualized table, heatmap, dialogs) and IPC patterns (typed WebSocket client with reply queue).

RATING: 8.9/10 MAINT: active DRIFT: low
▸ 4 reusable components found
avitran0/deadlocked ★ 396 89 APPLICATION

This repository is a Linux-based Counter-Strike 2 (CS2) cheat/hack providing aimbot, ESP (extra sensory perception), triggerbot, and recoil control system features. The application reads game process memory to extract player positions, health, weapon data, and other game state information. It features a dual-window interface: a configurable GUI using egui for settings and an always-on-top overlay for rendering ESP elements like player boxes, skeletons, and health bars. The aimbot calculates targeting angles and simulates mouse movement via uinput for smooth aiming, while the triggerbot automatically fires when crosshair is on an enemy. Additional features include wall penetration checks via BVH (Bounding Volume Hierarchy) for visibility determination, memory writing for effects like no flash, and per-weapon configuration storage. The architecture separates concerns into game interaction (CS2 module), UI rendering, input handling, configuration management, and OS-level interactions (mouse simulation, process memory access).

RATING: 8.7/10 MAINT: active DRIFT: low
▸ 3 reusable components found
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