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── 99275 repos indexed ── | filtered by tag: graph-editor
Foblex/f-flow ★ 531 63 APPLICATION

Foblex Flow is an Angular-native library for building visual node editors, workflow builders, diagram editors, and AI pipeline UIs. It provides a comprehensive set of components and directives (f-flow, f-canvas, f-node, f-connection, f-connector, f-draggable, f-minimap, f-selection-area, etc.) along with plugins for managed state (undo/redo), accessibility (keyboard navigation), layout engines (dagre, elk), reflow-on-resize, and control schemes. The repository is a monorepo (NX) containing the core library, layout packages, a markdown renderer, a documentation portal with SSR, and multiple example applications (call center, schema designer, tournament bracket, UML diagram, marketing automation). The library is production-ready, actively maintained, and demonstrates high craftsmanship with decoupled architecture (mediator pattern), signal-based state management, Web Worker offloading for connection rendering, and extensive E2E testing.

RATING: 8.9/10 MAINT: active DRIFT: low
▸ 5 reusable components found
nathanhoad/godot_puzzle_dependencies ★ 203 10 APPLICATION

This repository is a Godot 4 editor plugin designed for creating puzzle dependency charts (graphs) used in adventure game design. It provides a user-friendly interface within the Godot editor to create and manage boards (graphs) containing nodes (things) that can be customized with text, types (which determine color), and connections to represent dependencies. The plugin features include node creation, editing, resizing, dragging, connecting, and deletion, all integrated with Godot's undo/redo system. Users can switch between multiple boards, edit board labels, and export the current board to Graphviz format. The plugin follows a modular scene-based architecture, with separate scenes for the main view, board, individual nodes, and various dialogs (settings, export, etc.). It leverages Godot's built-in tools and APIs, such as the GraphEdit node for the graph interface and the EditorPlugin system for integration into the editor. The code demonstrates good engineering practices through proper use of the undo/redo system for user actions, encapsulation of settings and utility functions, and a clear separation of concerns between UI logic and data management. Notable reusable components include a utility for generating color textures (`utilities/icons.gd`) and a settings management wrapper (`utilities/settings.gd`) that simplifies the handling of plugin-specific data in Godot's ProjectSettings. The plugin is actively maintained, with recent commits indicating ongoing support, and shows minimal technical debt by adhering to current Godot 4.x conventions and APIs.

RATING: 8.8/10 MAINT: active DRIFT: low
▸ 2 reusable components found
miroiu/nodify ★ 1989 346 APPLICATION

Nodify is a production-grade WPF library for building node-based graph editors. It provides a comprehensive set of custom controls (NodifyEditor, ItemContainer, Connector, various connection types, Minimap, GroupingNode, StateNode, etc.) along with a sophisticated input processing system based on composable state machines. The library is designed for MVVM, exposes rich command and event hooks, and supports full theming with dark/light/Nodify themes. The codebase demonstrates high craftsmanship in its input state machine pattern (InputProcessor/InputElementStateStack), undo/redo framework (ActionsHistory), gesture customization system (EditorGestures), and performance optimizations (BoxValue, connector safe-zone hit-testing). It ships with five example applications (Calculator, Playground, Shapes, StateMachine, Workflow) that showcase real-world usage patterns including sub-workflows, real-time collaboration simulation, and undo/redo. The library targets a wide range of .NET frameworks from .NET Framework 4.7.2 through .NET 10 preview, with CI builds and NuGet publishing pipelines. Despite a large API surface and some mutable global settings, the code is well-organized, extensively documented, and actively maintained.

RATING: 8.7/10 MAINT: active DRIFT: low
▸ 4 reusable components found
anAcc22/another_graph_editor ★ 214 26 APPLICATION

Another Graph Editor is an interactive web application for visualizing and manipulating graphs, designed with competitive programming in mind. Built with React, TypeScript, Tailwind CSS, and HTML Canvas, it allows users to input graphs in various formats (edge lists, parent-child arrays, Leetcode-style) and visualize them with multiple layout options (force-directed, tree, bipartite, grid). The application implements numerous graph algorithms for visualization including connected components, bridges and cut vertices, biconnected components, and minimum spanning trees. Users can interact with the graph through drawing, coloring, and node/edge manipulation, with support for multiple test cases and export to PNG/SVG formats.

RATING: 8.6/10 MAINT: active DRIFT: low
▸ 4 reusable components found
samuelmtimbo/unit ★ 4919 169 APPLICATION

This is a comprehensive visual programming system called 'Unit' that implements a dataflow/reactive paradigm where programs are composed of interconnected units (MIMO finite state machines) in a directed graph. The system includes a full-stack runtime (Node.js server and browser client), a graph editor UI with drag-and-drop, a rich library of built-in functional units (arithmetic, string, array, control flow, etc.), platform API wrappers (canvas, audio, Bluetooth, WebSocket, etc.), and a custom spec language for defining units. The architecture is centered around a core class hierarchy (Unit, Graph, Pin, Component) with a reactive push-based execution model. The project is actively maintained with a large community (4920 stars) and demonstrates sophisticated engineering in areas like force-directed layout simulation, custom parser with type inference, and a comprehensive debugging infrastructure. While the codebase is extensive and well-structured, some components (e.g., the main Component class) are large and tightly coupled, and there are signs of duplication and incomplete implementations in some areas.

RATING: 8.2/10 MAINT: active DRIFT: low
▸ 3 reusable components found
juzzlin/Heimer ★ 976 122 APPLICATION

Heimer is a cross-platform desktop mind map editor built with Qt (C++17). It provides a graphical interface for creating, editing, and organizing mind maps with features like adjustable grid, automatic layout optimization, undo/redo, copy/paste, image embedding, and export to PNG/SVG. The architecture follows a layered design: domain layer (Graph, MindMapData, LayoutOptimizer), application layer (services, state machine, settings proxy), view layer (Qt widgets, QGraphicsScene/View, dialogs), and infrastructure layer (file I/O, XML serialization). Key entry points include main.cpp, Application class, MainWindow, EditorView, and EditorService. Data flows from user interactions through EditorView to EditorService, which manipulates the MindMapData (graph) and triggers serialization via AlzFileIO. External dependencies are limited to Qt (5 or 6) and two bundled small libraries (SimpleLogger for logging, Argengine for CLI argument parsing). The layout optimizer uses simulated annealing to arrange nodes, and undo/redo is implemented via snapshot-based state capture. The codebase demonstrates solid engineering practices with unit tests, CI/CD pipelines, and multi-language support.

RATING: 8.0/10 MAINT: active DRIFT: low
▸ 5 reusable components found
thedmd/imgui-node-editor ★ 4502 704 APPLICATION

This repository provides a reusable, interactive node editor library built on top of Dear ImGui. It is a pure C++ library with a public API that enables embedding a visual node/graph editor into any ImGui-based application. The core implementation handles node and link creation, dragging, selection, zoom/pan, context menus, cut/copy/paste, flow animations, and state serialization via a bundled JSON library. It is not a standalone application but ships with several examples and an application framework (Win32/DirectX11, GLFW/OpenGL) to demonstrate usage. The architecture is modular, with separate components for canvas rendering, bezier math, and JSON serialization, making individual parts reusable in other projects. The repository is well-maintained with active issue triage and recent commits, though it has medium technical drift due to heavy version-conditional code for Dear ImGui compatibility and reliance on some outdated dependencies (DirectX SDK, older stb versions).

RATING: 7.7/10 MAINT: active DRIFT: medium
▸ 4 reusable components found
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