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── 98817 repos indexed ── | filtered by tag: #webaudio
mrdoob/three.js ★ 114582 36483 APPLICATION

Three.js is a mature, production-grade JavaScript 3D library providing WebGL and WebGPU renderers, a comprehensive scene graph, and extensive tooling for 3D web applications. The codebase demonstrates exceptional architecture with a clean separation between core rendering (src/), the new node-based shader system TSL (Three.js Shading Language), and a vast ecosystem of addons in examples/jsm/. The library supports multiple renderers (WebGLRenderer, WebGPURenderer, CSS2DRenderer, CSS3DRenderer, SVGRenderer), a full animation system, physics integrations (Ammo, Rapier, Jolt), WebXR for AR/VR, and loaders for 30+ formats (GLTF, FBX, USD, OBJ, etc.). The TSL node system is a standout achievement - a compiler-like architecture that transpiles shader graphs to GLSL/WGSL with automatic differentiation, lighting models, and post-processing. The WebGPU backend shows deep GPU API expertise with pipeline management, bind groups, and descriptor reuse. Code quality is consistently high with strong typing patterns, comprehensive unit tests (200+ test files), and modern ES module architecture. The project is actively maintained with recent commits, semantic versioning, and CI/CD pipelines.

RATING: 9.9/10 MAINT: active DRIFT: low
▸ 9 reusable components found
surikov/webaudiofont ★ 989 100 APPLICATION

WebAudioFont is a browser-based sample synthesis library that enables playback of SoundFont instruments (GeneralUserGS, FluidR3, etc.) via the Web Audio API. It provides a comprehensive set of classes: `WebAudioFontPlayer` for scheduling notes, chords, and strums; `WebAudioFontLoader` for dynamic loading of instrument presets from an external GitHub Pages repository; `WebAudioFontChannel` for a 10-band equalizer; `WebAudioFontReverberator` for convolution reverb with a built-in impulse response; and `WebAudioFontTicker` for requestAnimationFrame-based sequencing. The library is written in TypeScript, compiled into a single bundled file (`WebAudioFontPlayer.js`), and includes numerous interactive HTML examples (piano, drums, MIDI player, custom samples) that demonstrate real-world usage. Architecturally, the library is a monolith with well-defined modules but no formal test suite. It relies on an external data repository for instrument sound data, which is fetched as JavaScript files defining global variables. The core player uses a queue-based scheduling system with envelope reuse and zone/preset selection. The channel and reverberator classes form a modular audio graph that can be connected to the audio context destination. The library is licensed under GPL-3.0 and is actively maintained by a single developer, with recent commits and a responsive issue tracker. However, the external data dependency and lack of testing pose moderate risks for long-term stability.

RATING: 8.0/10 MAINT: active DRIFT: low
▸ 3 reusable components found
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