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bevy_light_2d is a Rust library providing 2D lighting functionality for the Bevy game engine. It implements point lights, spot lights, light occlusion (shadows), and ambient lighting through a multi-pass rendering system using signed distance fields (SDF) and ray marching. The architecture follows Bevy's ECS pattern with a plugin that integrates into the render graph, separating extraction, preparation, and rendering phases. The library demonstrates solid software engineering practices with clear separation of concerns and implements non-obvious graphics techniques for efficient shadow calculation.
RATING:
MAINT: active
DRIFT: low
▸ 2 reusable components found
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