The ANARI SDK is a comprehensive implementation of the Khronos ANARI (ANother API for Rendering and Imaging) standard, designed for scientific visualization rendering. It provides a core C/C++ frontend library, multiple device backends including a CPU reference renderer (helide using Embree), an experimental GPU backend (helide_gpu using SDL3 GPU), a remote rendering device over TCP, a debugging/serialization device, and a no-op sink device. The SDK also includes a Conformance Test Suite (CTS) for validating device correctness via image-based comparisons (SSIM/PSNR), a reusable base framework (Helium) that abstracts common device implementation patterns (parameter management, deferred commits, object lifecycle), code generation tools that produce C++ code from JSON extension definitions, and an OpenUSD Hydra render delegate plugin for integration with Pixar's USD ecosystem. Additionally, it ships example applications (viewer, capability analysis tool, Blender add-on) and a rich set of test scenes for performance and correctness testing.