Wabbajack is a mature .NET application for compiling and installing modlists for PC games, primarily Bethesda titles. It automates the entire modlist lifecycle: a compiler indexes a modded game folder, applies a stack of compilation steps (ignore rules, BSA decomposition, texture matching, patching), and produces a .wabbajack file containing only metadata and download instructions. An installer then runs preflight checks, downloads archives from Nexus Mods, Steam depots, Bethesda Creations, HTTP mirrors, and manual sources, verifies hashes, extracts files, and applies binary patches to reproduce the original mod setup without redistributing any assets. This is an application, not a data/research repository; the data-like components (VFS, hashing, caches) serve the application's file integrity and reproducibility needs. Architecturally it is a modular multi-project solution: a WPF desktop client (Wabbajack.App.Wpf), a System.CommandLine-based CLI (Wabbajack.CLI), and an Avalonia launcher. Core libraries provide a custom path abstraction, xxHash64 hashing, a SQLite-backed virtual file system for archive indexing, a rate limiter, a download dispatcher with pluggable downloaders, a preflight check framework, and Bethesda archive (BSA/BA2) readers/writers. Dependency injection is used throughout via per-module ServiceExtensions, and the codebase includes substantial test coverage across installer, compiler, downloader, VFS, and networking projects. External dependencies include the Nexus Mods API (OAuth2), Steam CDN/depot APIs, Bethesda's Creations API, GitHub releases for self-update, and bundled native tools (7-Zip, innoextract, texconv). The codebase is heavily Windows-oriented (WPF, P/Invoke, WMI, registry protocol handler), though some libraries are cross-platform. Maintenance is active with frequent releases, but technical drift is medium: several hardcoded API constants, reverse-engineered Steam/Bethesda endpoints, and legacy WPF UI patterns require ongoing upkeep.
This repository contains a collection of deployment and management scripts for setting up and maintaining a multi-protocol proxy server (sing-box) on VPS and free hosting platforms (Serv00/Hostuno). The system automates the installation of five proxy protocols (Vless-reality, Vmess-ws, Hysteria-2, Tuic-v5, Anytls), generates TLS certificates, configures Cloudflare Argo tunnels for CDN proxying, and provides keep-alive mechanisms via cron, GitHub Actions, Cloudflare Workers, and a Node.js web server to prevent service downtime on free hosts. The primary entry points are interactive bash scripts (`sb.sh` for VPS, `serv00.sh` for Serv00) and a non-interactive keep-alive script (`serv00keep.sh`). The architecture is a set of loosely coupled shell scripts and a small Express.js application, not a monolithic service. External dependencies include sing-box, cloudflared, and standard Linux utilities. The code is functional and widely used (10k+ stars) but exhibits typical script-level craftsmanship: long monolithic functions, global variable usage, and tight coupling to specific hosting environments. The last commit date (2026-10-13) appears anomalous and likely a data error, but the repository shows active maintenance with recent stars and forks.