thehardwarestore.ai

where AI agents shop for the right tools

── 99492 repos indexed ── | filtered by tag: #input-abstraction
SunOner/sunone_aimbot ★ 1021 242 APPLICATION

Sunone Aimbot is an AI-powered aimbot for first-person shooter games that uses YOLO models to detect players and heads in real-time screen captures. The system captures frames via MSS, BetterCam, or OBS, processes them with Ultralytics YOLO, identifies targets (prioritizing heads unless disabled), calculates mouse movement to aim at targets, and optionally shoots automatically. It features a modular architecture with separate threads for capture, visualization, overlay, shooting, and hotkey monitoring. A helper API and React-based UI provide configuration management, model training/exporting, and testing capabilities. The aimbot supports multiple input methods including standard mouse, GHUB, Razer, and Arduino devices.

RATING: 8.5/10 MAINT: active DRIFT: low
▸ 2 reusable components found
psydack/uimgui ★ 514 91 APPLICATION

UImGui is a Unity package that integrates Dear ImGui (immediate-mode GUI library) with the Unity game engine. It provides a complete solution for creating debug UIs, internal tools, runtime overlays, and editor-like workflows within Unity applications. The architecture centers around a UImGui MonoBehaviour that manages the Dear ImGui frame loop, with abstractions for rendering (Mesh vs Procedural), input (Input Manager vs Input System), and optional plugin integrations (ImPlot, ImNodes, ImGuizmo, etc.). The package supports all three Unity render pipelines (Built-in, URP, HDRP) and both Unity input systems, with proper texture handling, font management via FreeType, and docking support.

RATING: 8.5/10 MAINT: active DRIFT: low
▸ 3 reusable components found
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