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sotrh/learn-wgpu ★ 1982 319 APPLICATION

This repository is a comprehensive, hands-on tutorial series for learning wgpu, the Rust implementation of the WebGPU graphics API. It systematically builds up from rendering a window through advanced topics such as compute shaders, instancing, lighting (Blinn-Phong, normal mapping), HDR rendering with tonemapping, mipmap generation, and post-processing. Each tutorial is a standalone, runnable Rust crate under `code/beginner/` or `code/intermediate/`, while `code/showcase/` contains more elaborate examples including a Pong game, text rendering, mouse picking, and procedural terrain generation. The code is structured as a Cargo workspace, with a shared `framework` crate that provides reusable components like a `RenderPipelineBuilder`, camera/uniform bindings, and async resource loading that works both natively and via WebAssembly. The accompanying documentation site is built with VuePress and includes live embedded WebAssembly demos, migration guides for wgpu version updates, and detailed explanations of shader code and GPU concepts. While the tutorials intentionally duplicate boilerplate for pedagogical clarity, the repository demonstrates solid engineering practices in GPU programming, cross-platform support (native + WASM), and progressive complexity. Some `wip-terrain` content is unfinished, and a few showcase demos are marked as broken, but the core tutorials are well-maintained and current with wgpu 30.0.

RATING: 8.0/10 MAINT: active DRIFT: low
▸ 3 reusable components found
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