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── 99052 repos indexed ── | filtered by tag: #dynamicdata
reactivemarbles/DynamicData ★ 1902 193 APPLICATION

DynamicData is a mature, production-grade .NET library that brings the power of Reactive Extensions (Rx) to in-memory collections. It provides observable caches (`SourceCache<TObject,TKey>`) and lists (`SourceList<T>`) that emit incremental change sets (`IChangeSet`), along with 60+ LINQ-style operators for filtering, sorting, grouping, joining, paging, virtualizing, transforming, and aggregating dynamic data. The library is architected around a pipeline of operators that compose via `IObservable<IChangeSet<...>>`, enabling reactive, real-time data processing and UI binding. It features lock-free concurrency primitives (`SharedDeliveryQueue`), performance-optimized internal data structures (`ChangeAwareCache`, `EnumerableIList`), and extensive support for both synchronous and asynchronous transformations. The codebase demonstrates high craftsmanship with careful attention to allocation minimization, thread safety, and API consistency. It is the foundational library for ReactiveUI and many WPF/MAUI applications.

RATING: 9.6/10 MAINT: active DRIFT: low
▸ 3 reusable components found
Wouterdek/NodeNetwork ★ 962 168 APPLICATION

NodeNetwork is a .NET C# WPF library that provides a fully interactive node graph editor component, following the Model-View-ViewModel (MVVM) pattern with ReactiveUI and DynamicData for reactive data flows. The core library (NodeNetwork) offers view models and custom WPF controls for managing networks of nodes, connections, endpoints, port rendering, pan/zoom, and validation. The NodeNetworkToolkit extends this with higher-level abstractions including typed value nodes, node grouping into sub‑networks, a searchable context menu, breadcrumb navigation, and a force‑directed layout engine for automatic graph arrangement. Three example applications demonstrate practical usage: a simple arithmetic calculator, a Lua code generator, and a GLSL shader editor with a 3D OpenGL preview. The architecture is modular: the core library is decoupled from the toolkit and examples via view registration (NNViewRegistrar) and dependency injection via Splat. All viewmodels are ReactiveObjects, and views implement IViewFor<T>, allowing clean separation and testability. The repository is well‑tested with unit tests covering network validation, value propagation, and UI interactions. Despite its solid design, the codebase shows signs of technical drift: it targets .NET Framework 4.7.2 and .NET Core 3.1 (not the latest .NET), uses the deprecated OpenTK library for the shader editor, and has inconsistent NuGet reference formats (packages.config vs. project‑file references). Some view logic remains in code‑behind files, and nullable reference types are not enabled. The library is nonetheless actively maintained (last commit April 2026) and has a strong user base (962 stars). It is not a data research repository; it is a UI library with example applications.

RATING: 7.7/10 MAINT: active DRIFT: medium
▸ 3 reusable components found
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