Tachyon is a high-performance, cross-language IPC library that provides a lock-free, single-producer single-consumer (SPSC) ring buffer over POSIX shared memory. It achieves sub-100 nanosecond round-trip times by using zero-copy payloads, futex-based blocking, and a handshake protocol that transfers anonymous memory file descriptors via Unix domain sockets. The library exposes a C API and ships idiomatic bindings for Python, Rust, Go, Java, Kotlin, C#, and Node.js/TypeScript, all sharing the same core C++ implementation. It supports both unidirectional publish-subscribe and bidirectional RPC patterns, with batch operations, NUMA binding, and configurable polling modes. The codebase is production-grade: it includes extensive fuzz testing, architecture decision records, seccomp BPF profiles, a monitoring CLI tool, and a mature release pipeline publishing to all major package registries. The design is notable for its minimal syscall footprint on the hot path (only futex), careful cache-line alignment, and a no-serialization contract that lets consumers read payloads directly from shared memory.
Vicinae is a cross-platform desktop launcher and productivity tool written in modern C++20/23 with Qt6 and QML, inspired by Raycast. It provides a single keyboard-driven interface for launching applications, searching files, managing clipboard history, switching windows and workspaces, controlling media, running script commands, browsing fonts, picking emoji, and more. The system runs as a background server process with a CLI client, a file indexing subprocess, and a browser extension for tab management. It features a first-class extension system using TypeScript and Node.js, a custom fuzzy search library, an XDG desktop entry parser, encrypted clipboard storage, and deep platform integration for Linux (Wayland/X11, GNOME, KDE, Hyprland), macOS, and Windows. The architecture is modular with abstract service backends and a service registry for dependency injection.
shadPS4 is a PlayStation 4 emulator for Windows, Linux, and macOS, written in C++20. It emulates the PS4's AMD GCN GPU via a custom shader recompiler that translates GCN instructions to SPIR-V, and implements high-level emulation (HLE) of PS4 system libraries (kernel, libc, networking, audio, video, input, etc.). The architecture is monolithic with modular subsystems: a Vulkan renderer with texture/buffer caches, a shader recompiler with IR optimization passes, a file system abstraction supporting host files and ZArchive, and an ImGui-based debug UI. While many library functions are stubbed or partially implemented, the core GPU and CPU emulation is functional enough to run several commercial games. The codebase demonstrates strong engineering practices with reusable common utilities (bitfields, slot containers, thread-safe queues) and a well-structured shader compilation pipeline. It is a hybrid project, combining software application development with significant reverse-engineering and data analysis of PS4 firmware and GPU architecture.
C++ Insights is a source-to-source transformation tool built on LLVM/Clang that reveals compiler-generated code by making implicit C++ mechanisms explicit. It processes C++ source through Clang's AST, applies transformations to show template expansions, lambda desugaring, coroutine state machines, lifetime tracking, and other low-level details, outputting valid C++ that illustrates what the compiler does internally. The architecture centers on AST traversal via custom visitors and code generators, with modular components for different transformation modes (standard, Cfront-style, coroutine-specific). Key entry points include Insights.cpp (main driver) and specialized generators like CoroutinesCodeGenerator.cpp. The tool serves an educational purpose, helping developers understand C++ language semantics through visualizing compiler transformations.
This repository is a curated, structured dataset of C and C++ standard features (from C99 to C++29) with per-compiler support status across multiple toolchains (GCC, Clang, MSVC, Xcode, etc.). It includes YAML data files defining features, toolchain releases, and frontend metadata, along with a C++ validation tool that enforces schema compliance and semantic consistency (e.g., verifying that referenced tool versions exist and issue trackers are properly used). The dataset is designed to power a reference website (cppstat) and is accompanied by detailed Markdown explanations for each feature. While the primary artifact is the data itself, the validator and CI pipeline demonstrate strong data engineering practices, making the repository a reliable source for compiler feature support information.