This repository is a reimplementation of the Deus Ex: Human Revolution Director's Cut (DXHRDC) game engine, created through manual decompilation and cleanup of the original binary, supplemented with debug information from a leaked Tomb Raider (2013) build (same engine family). It is not a matching decompilation and lacks automated resynchronization with the original binary. The engine requires original game assets (BIGFILE.* files) to run and provides core systems for rendering (DirectX 11 abstraction), audio (FMOD-based), animation (animation graph), game logic (object management, AI, player systems), input, UI (Scaleform via ImGui), resource management, and world streaming. The architecture is modular but monolithic, with a central game loop in cdcGameShell/MainG2.cpp. While the code shows evidence of structured design (interfaces, resource management, job system), it contains numerous TODOs, HACKs, and incomplete implementations, indicating ongoing work. Dependencies include DirectX 11 (or dxvk-native for Linux), FMOD, Dear ImGui, and miniz. The project is actively maintained with recent commits.