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This repository provides a Unity integration for FMOD Studio audio middleware, enabling interactive audio implementation in Unity games and applications. It includes runtime components for event playback, spatial audio, and bank management, along with editor tools for configuration, asset browsing, and version migration. The architecture features platform-specific abstractions, attribute-based asset references, and Timeline integration for sequenced audio. While actively maintained, the codebase shows technical drift due to version-specific conditionals, external dependencies on FMOD native libraries, and tight coupling to Unity Editor APIs that require ongoing updates.
RATING:
MAINT: active
DRIFT: medium
▸ 5 reusable components found
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