thehardwarestore.ai

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── 99330 repos indexed ── | filtered by tag: #archiver
s1t5/mail-archiver ★ 2089 84 APPLICATION

Mail-Archiver is a production-grade ASP.NET Core 10 web application for archiving emails from IMAP, Microsoft 365 (Graph), and local imports (MBOX, EML). It provides a full MVC UI for searching, viewing, exporting, restoring, and managing archived emails, alongside a read-only REST API (v1) and a Model Context Protocol (MCP) server for AI agent integration. The system features background job processing for sync, batch operations, deduplication, retention policies, and audit exports, all backed by PostgreSQL with full-text search. Authentication supports local password (PBKDF2), OpenID Connect, and API keys, with two-factor authentication and role-based access control. The codebase is well-structured with clear separation of concerns: provider-specific services (IMAP, Graph, Mbox), shared utilities, and a core service layer. Extensive unit and integration tests (xUnit) cover critical paths, and Docker Compose provides a reproducible test environment. While some technical debt exists (raw SQL in core services, in-memory job tracking, German comments in places), the overall architecture is solid and the reusable components (static helpers, deduplication strategies, background job patterns) demonstrate high craftsmanship.

RATING: 8.3/10 MAINT: active DRIFT: low
▸ 4 reusable components found
wattostudios/GameExtractor ★ 325 20 APPLICATION

GameExtractor is a desktop application designed to extract, view, and convert resources from various game archive formats. It features a plugin-based architecture that allows users to add support for new game formats without modifying the core application. The software provides a graphical interface for browsing archive contents, previewing extracted resources (images, audio, models), and performing operations like extraction, conversion, and file replacement. The application follows a modular design with clear separation between the core framework, plugin system, user interface, and utility functions. At its core, it uses a plugin architecture where format-specific handlers (archive, viewer, exporter) implement standardized interfaces. The main entry point is the GameExecutor class, launched via platform-specific scripts. Data flows from archive selection through plugin-based parsing to resource representation, then to UI display or export operations. External dependencies include numerous Java libraries for compression (zip4j, junrar, xz, lzf, lz4, zstd), image processing, audio playback, and UI components. The application supports both legacy formats and modern game engines through its extensible plugin system, with specific implementations for formats from games like Doom, Quake, Unreal Engine, Unity, and many others.

RATING: 7.7/10 MAINT: active DRIFT: medium
▸ 5 reusable components found
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