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TileMapLayer3D is a Godot 4 editor plugin (addon) that provides a custom TileMapLayer3D node for building 3D tile-based levels from 2D tilesheets, inspired by Crocotile3D-style workflows. It is not a standalone game or data project; it is a tool/library that ships editor UI (toolbars, tileset panel, 3D cursor, gizmos), a runtime API for placing/erasing/querying tiles during gameplay, and a demo scene. The plugin supports manual painting, autotile/terrain bitmask placement, animated tiles, area fill/erase, smart select/fill, sculpt brushes, vertex editing, collision baking, and mesh merging, rendering tiles through chunked MultiMesh instancing with custom shaders.
RATING:
MAINT: deprecated
DRIFT: high
▸ 6 reusable components found
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