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myssal/Brown-Dust-2-Asset ★ 347 72 DATA_RESEARCH

This repository is a static archive of game assets extracted from Brown Dust 2, a mobile RPG. It contains tens of thousands of binary assets organized under two top-level trees: spine/ (Spine 2D skeletal animations as .skel/.atlas/.png triples for characters, cutscenes, NPCs, dating scenes, and special illustrations) and ui/ (DXT5_BC3-compressed texture atlases for GUI panels, character portraits, icons, backgrounds, maps, buttons, and minigame graphics). There is no application code, build system, or tooling present - it is purely an asset dataset. The asset layout is consistent and predictable. Each entity has a directory keyed by numeric ID (e.g., spine/char/char003403/) containing a same-named binary skeleton, a Spine atlas descriptor, and one or more PNG pages. UI textures follow a naming convention that encodes mip-chain slot, dimensions, compression format, and source atlas name (e.g., sactx-0-2048x2048-DXT5_BC3-Char000101_Battle-<hash>.png), reflecting the output of the game's asset pipeline. As a dataset, it answers questions like "what does character X's animation look like," "what backgrounds exist for a chapter," or "which UI icons are available" - useful for fan wikis, asset viewers, modding efforts, or generative model training. Note the hybrid nature: this is more accurately a binary asset dataset than a data pipeline or software application; there are no notebooks, ETL scripts, or analytical models anywhere in the tree.

RATING: 6.9/10 REPRO: 9.0/10 MAINT: active DRIFT: low
▸ 3 reusable components found
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