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$ show windhide/SkyMusicPlay-for-Windows

[account ↗] [repo ↗] APPLICATION ★ 205 11 ● maintained (last update 8 months ago)
reviewed by: deepseek/deepseek-v4-flash

SkyMusicPlay-for-Windows is a Windows desktop application that automates piano playing inside the game Sky: Children of the Light. It is built as a two-process localhost system: an Electron + Vue 3 (Naive UI) frontend for the music library, playback controls, settings, i18n, and a custom canvas-based sheet editor; and a Python FastAPI backend (port 9899) that converts ordinary audio/MIDI files into game-compatible key sheets and replays them by injecting synthetic keyboard events into the game window. Conversion of audio uses a real pipeline: demucs source separation, Spotify basic_pitch audio-to-MIDI, pretty_midi pitch analysis, and BPM-based dynamic merge thresholds, producing JSON sheets consumed by the player. A YOLO-based vision layer (ultralytics with two custom .pt models) detects on-screen keys and friend/UI elements to power a follow-along tutorial mode, and a separate Tkinter transparent overlay (draw-follow-window) draws guidance boxes over the game. Shortcut keys arrive over a WebSocket server on port 11452. The architecture is a localhost monitor-and-worker design: Electron spawns and supervises the packaged Python server, the Vue renderer talks to it over REST, and Python runs multiple background threads (playback queue, HWND check, shortcut handling, OCR/follow detection, frame-alive watchdog), with separate Intel and AMD keyboard-robot implementations. The project is feature-rich and actively developed, but carries hobby-grade technical debt: hardcoded absolute Windows paths and fixed localhost ports, a security-sensitive eval() in the config getter, wide-open CORS, duplicated Intel/AMD modules, swallowed exceptions, stale commented-out AI providers, version inconsistencies, machine-translated locale files, and at least one corrupted macro template asset. Most automation code is Sky-specific (window class names, key maps, OCR labels), so it is not portable as-is; nonetheless, several modules illustrate clean, adaptable patterns such as producer-consumer task queues, Win32 input injection, audio-to-discrete-note mapping, and socket-driven screen overlays.

RATING6.7/10
QUALITY6.8/10
MAINTENANCEmaintained
DRIFTmedium
CONTRIBUTORS6
VELOCITY0.48
OPEN ISSUES1
CLOSED ISSUES16
LAST COMMIT8 months ago
Files by Type (count)
Python
35
Vue
15
JSON
12
TypeScript
11
Other (no ext)
6
YAML
4
Markdown
4
Other (.pt)
4
Other (.ico)
3
Text
3
Git Ignore
2
Other (.png)
2
Files by Type (size)
Other (.pt)
20MB
JSON
889KB
Other (.ico)
792KB
Vue
461KB
Other (.png)
206KB
Python
153KB
Lock File
149KB
Text
32KB
TypeScript
21KB
Other (.svg)
5KB
Markdown
3KB
PowerShell
2KB

The LLM identified 4 files worth highlighting for reuse:

Core audio-to-game-sheet transcription pipeline: demucs separates the instrumental stem, Spotify basic_pitch converts it to MIDI, and pretty_midi maps pitches onto the game's discrete key grid. Non-obvious craftsmanship includes BPM-based dynamic merge thresholds, velocity filtering, semitone transposition, and detail-granularity controls. The pattern (polyphonic audio to MIDI to a constrained discrete key map) transfers to any fixed-layout instrument or game, although the pitch-to-key tables themselves are Sky-specific.

file: sky-music-server/windhide/musicToSheet/process_audio.py ↗ | tags: #audio-to-midi #music-transcription #digital-signal-processing

Self-contained transparent Tkinter overlay that draws colored guidance boxes around detected game elements, driven by a tiny socket protocol on localhost:12345. It is intentionally decoupled from the rest of the codebase and demonstrates a reusable pattern for real-time visual guidance: any detection pipeline can emit box coordinates and this server renders them over any desktop window with minimal modification.

file: draw-follow-window/draw_server.py ↗ | tags: #screen-overlay #socket-server #visual-guidance #tkinter

A producer-consumer worker that decouples API requests from long-running playback operations: commands are enqueued and executed sequentially by a background thread, preventing concurrent playback-state corruption. This is a clean, adaptable concurrency pattern for any single-resource automation service, even though the task payloads reference app-specific global state.

file: sky-music-server/windhide/thread/queue_thread.py ↗ | tags: #producer-consumer #task-queue #threading

Renders a transcribed sheet's JSON note data into a self-contained visual HTML page via a Jinja2 template, giving an inspectable and printable representation of the song. The data-to-render boundary is clean, and the pattern (structured timeline/note data to human-readable HTML) is reusable for any sheet-music or event-timeline visualization.

file: sky-music-server/windhide/musicToSheet/music2html.py ↗ | tags: #jinja2 #html-rendering #visualization
Last analyzed: 2026-10-26 02:30:22.809055
Next check: 2026-11-25 02:30:22.811037
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