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$ show videolan/libspatialaudio

[account ↗] [repo ↗] APPLICATION ★ 317 60 ● maintained (last update 3 months ago)
reviewed by: deepseek/deepseek-v4-flash

libspatialaudio is a C++ library for immersive spatial audio rendering, implementing Higher Order Ambisonics (HOA) up to 3rd order, object-based audio, direct speakers, and binaural output. It follows the ITU-R BS.2127-1 Audio Definition Model (ADM) and AOM IAMF specifications. The library is used in production media players like VLC for 360° video and virtual reality audio. The architecture is modular: a central `Renderer` class orchestrates per-processing blocks for encoding, decoding, rotation, zoom, binauralization, and metadata-driven panning. The codebase is cross-platform (CMake/Meson) and includes unit tests, but some components (e.g., HRTF data, psychoacoustic filters) rely on precomputed data generated by Octave scripts. While not bleeding-edge, the library is solid, well-documented, and suitable for real-time audio applications.

RATING7.8/10
QUALITY7.8/10
MAINTENANCEmaintained
DRIFTmedium
CONTRIBUTORS19
VELOCITY0.65
OPEN ISSUES7
CLOSED ISSUES25
LAST COMMIT3 months ago
Files by Type (count)
C/C++ Header
59
C++
38
Other (.png)
27
Markdown
16
MATLAB/Octave
16
Other (.build)
4
Other (no ext)
3
Other (.mat)
3
C
3
YAML
2
Text
2
Other (.cmake)
2
Files by Type (size)
Other (.png)
4MB
Other (.pdf)
4MB
C/C++ Header
3MB
C++
338KB
Other (.dat)
238KB
Other (no ext)
152KB
Markdown
108KB
LaTeX
105KB
Other (.mat)
98KB
C
38KB
MATLAB/Octave
35KB
Text
7KB

The LLM identified 3 files worth highlighting for reuse:

A header-only template class `GainInterp<T>` for smooth interpolation of gain vectors (float/double). It implements linear interpolation between a source and target gain vector over a configurable number of samples, with apply/reset pattern. The class is self-contained (no internal dependencies), reusable in any DSP context requiring click-free gain ramping.

file: include/GainInterp.h ↗ | tags: #template #gain-interpolation

A biquad IIR filter implementation supporting low-pass and high-pass Butterworth designs. The class manages per-channel filter state and provides `Process` for sample-by-sample convolution. It is isolated, uses only standard math, and can be extracted for any audio project needing simple IIR filtering.

file: include/dsp/IIRFilter.h ↗ | tags: #iir-filter #biquad #audio-dsp

A header-only utility providing `PolarPosition` and `CartesianPosition` structs with constructors, conversion operators, and common math operations (normalization, distance, dot/cross product). It is tab-complete reusable for any 3D audio or graphics coordinate system work.

file: include/Coordinates.h ↗ | tags: #geometry #coordinates
Last analyzed: 2026-09-19 23:15:39.503292
Next check: 2026-10-19 23:15:39.498510
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