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s2disasm ★ 320 96 APPLICATION

This repository is a complete, commented disassembly of Sonic the Hedgehog 2 for the Sega Genesis/Mega Drive. It provides the full 68000 assembly source code for the game, including the Z80 sound driver, level data, art mappings, music and sound effect definitions, and a build system that can reassemble a bit-perfect ROM. The project is the result of extensive reverse engineering and documents the game's memory layout, object system, and hardware interactions in detail. The architecture is organized as a collection of assembly source files, with a Lua-based build script (build.lua) that orchestrates assembly via the AS macro assembler, compresses music and sound data using the included Saxman/Kosinski compression tools, and patches the final ROM. Precompiled native binaries for the assembler and compression utilities are provided for Windows, Linux, macOS, and Android, ensuring cross-platform reproducibility. The codebase makes heavy use of macros for code generation, data definition, and hardware abstraction, which improves maintainability and readability. It supports multiple ROM revisions (REV00, REV01, REV02) and includes optional bug fixes and optimizations that can be toggled at build time. The repository also integrates with the SonLVL level editor through INI and XML object definitions. Key reusable components include the ClownLZSS compression library (supporting Kosinski, Saxman, and Kosinski+ algorithms), the SMPS sound conversion macros for music data, and the sprite mapping macro system. These can be extracted and applied to other Sega Genesis projects or any project requiring similar compression or sound driver conversion.

RATING: 8.5/10 MAINT: active DRIFT: medium
s1disasm ★ 0 0 UNKNOWN

RATING: N/A/10 MAINT: unknown DRIFT: unknown
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