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[account β†—] [repo β†—] APPLICATION β˜… 199 76 ● active (last update 3 weeks ago)
reviewed by: deepseek/deepseek-v4-flash

LOA Logs is a desktop damage meter and combat log parser for the MMORPG Lost Ark, built as a Tauri application with a Rust backend and Svelte 5 frontend. In production, it captures combat data from the game client through file watching or low-level network interception (WinDivert on Windows, packet capture helpers on Linux), parses entity/skill/buff events, and renders live DPS meters, encounter statistics, and post-raid progression analysis via ECharts dashboards. It persists encounter history to SQLite through a repository pattern with connection pooling, and enriches combat data with static game data (skill tables, NPC windows, encounter definitions) bundled as generated TypeScript/JSON files. The architecture is a hybrid desktop app: the Rust backend (src-tauri) handles log ingestion, packet parsing, entity tracking, and database persistence, while the Svelte frontend uses reactive state classes (EntityState, SkillState, BuffState) and a typed column configuration system (LogColumn) to drive tables and charts. Key entry points include the Tauri command layer, the EntityTracker module, and Svelte routes for settings and statistics. External dependencies include the Lost Ark game client, WinDivert, SQLite, and several generated game data files that must be updated with each game patch. The codebase is actively maintained (recent commits, v1.51.1 tag, 30+ tests) but carries notable technical debt: a ~6000-line repository file tightly coupled to multiple modules, legacy components (LegacyLogRDPSBreakdown.svelte) alongside new implementations, live/log component duplication, and heavy use of debug_print! macros. Game data files drift from the live game without an update mechanism, and the Node.js >=24 requirement may cause compatibility issues. Despite this, several clean patternsβ€”composable stat modifiers, entity lifecycle management, reactive model-view state, and type-safe column configsβ€”are genuinely reusable. This is primarily an application repo, though it embeds substantial data-processing and game-data components that give it a hybrid character.

RATING7.1/10
QUALITY6.8/10
MAINTENANCEactive
DRIFTmedium
CONTRIBUTORS14
VELOCITY0.82
OPEN ISSUES54
CLOSED ISSUES72
LAST COMMIT3 weeks ago
@fontsource-variable/geist-mono (npm) ^5.0.1
@fontsource-variable/inter (npm) ^5.0.12
@fontsource-variable/jetbrains-mono (npm) ^5.0.21
@tailwindcss/vite (npm) ^4.0.6
@tauri-apps/api (npm) ^2.9.1
@tauri-apps/cli (npm) ^2.9.6
@tauri-apps/plugin-clipboard-manager (npm) ^2.3.0
@tauri-apps/plugin-fs (npm) ^2.4.2
@tauri-apps/plugin-global-shortcut (npm) ^2.3.0
@tauri-apps/plugin-http (npm) ^2.5.8
@tauri-apps/plugin-opener (npm) ^2.5.0
@tauri-apps/plugin-process (npm) ^2.3.0
@tauri-apps/plugin-updater (npm) ^2.9.0
@zumer/snapdom (npm) ^2.12.8
heap-js (npm) ^2.3.0
markdown-it (npm) ^14.1.0
pako (npm) ^2.1.0
peerjs (npm) ^1.5.4
sorted-btree (npm) ^1.8.1
tinygradient (npm) ^2.0.1
@iconify/json (npm) ^2.2.341
@melt-ui/pp (npm) ^0.3.2
@melt-ui/svelte (npm) ^0.86.6
@sveltejs/adapter-static (npm) ^3.0.10
@sveltejs/kit (npm) ^2.50.0
@sveltejs/vite-plugin-svelte (npm) ^6.2.1
@tailwindcss/forms (npm) ^0.5.10
@tailwindcss/typography (npm) ^0.5.16
@types/markdown-it (npm) ^14.1.1
@types/pako (npm) ^2.0.3
echarts (npm) ^5.6.0
oxfmt (npm) ^0.57.0
svelte (npm) ^5.41.2
svelte-check (npm) ^4.3.3
tailwindcss (npm) ^4.1.15
tslib (npm) ^2.4.1
typescript (npm) 5.9.3
unplugin-icons (npm) ^22.1.0
vite (npm) ^7.1.11
vite-plugin-devtools-json (npm) ^1.0.0
Files by Type (count)
Other (.png)
3524
Svelte
90
Rust
69
TypeScript
45
JSON
40
Shell
4
Other (no ext)
3
Markdown
3
Git Ignore
2
JavaScript
2
Other (.linux)
1
Lock File
1
Files by Type (size)
JSON
191MB
Other (.exe)
26MB
Other (.png)
26MB
JavaScript
4MB
TypeScript
2MB
Rust
1MB
Svelte
459KB
Lock File
166KB
Other (.ico)
162KB
Other (.woff)
130KB
Other (.sys)
91KB
Other (.dll)
46KB

The LLM identified 5 files worth highlighting for reuse:

EntityTracker manages the lifecycle of player and NPC entities (init_env, new_pc, new_npc, apply_inspect_result, collect_missing_party_inspects). It's a self-contained registry pattern that could be extracted for any entity-tracking system in game telemetry or simulation software.

file: src-tauri/src/entity_tracker.rs β†— | tags: #entity-registry #lifecycle-management

add_ability_feature and apply_external_addon apply stat bonuses from multiple game systems (gear, engravings, ark passives) through a unified interface. This composable stat-modification pattern is reusable for any RPG stat calculator or game-data aggregation tool.

file: src-tauri/src/ability.rs β†— | tags: #stat-modifiers #composable-pattern

RaidBuilder is a test helper that generates realistic encounter data for integration tests. It demonstrates a factory pattern for creating complex test fixtures, which is directly reusable in any data-heavy application's test suite.

file: src-tauri/tests/raid_builder.rs β†— | tags: #test-factory #integration-testing

EntityState, SkillState, and BuffState are reactive state classes that compute derived values from raw game data using Svelte 5 runes ($state, $derived). This model-view pattern is reusable for any real-time dashboard that needs to transform raw telemetry into derived UI state.

file: src/lib/state/EntityState.ts β†— | tags: #reactive-state #model-view

LogColumn<EncounterState, EntityState> is a typed column configuration array that drives table rendering. This type-safe column pattern is reusable in any data-table component, decoupling column definitions from rendering logic.

file: src/lib/columns/LogColumn.ts β†— | tags: #column-config #type-safety
Last analyzed: 2026-09-24 03:40:43.730148
Next check: 2026-10-01 03:40:43.401847
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