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$ show rust-windowing/softbuffer

[account ↗] [repo ↗] APPLICATION ★ 506 83 ● active (last update 2 months ago)
reviewed by: deepseek/deepseek-v4-flash

This is a Rust library, `softbuffer`, that provides a cross-platform API for software-rendering a pixel buffer to a window. The core abstraction is a `Context` (associated with a display), a `Surface` (associated with a window), and a `Buffer` (a writable pixel array). The user gets a buffer, fills it with pixels (via `&mut [Pixel]`), and presents it to the compositor. The library supports multiple platforms (Wayland, X11, Windows, macOS/iOS, WebAssembly, Android, DRM/KMS, Orbital) using a clean trait-based backend dispatch mechanism. It does not provide its own rendering primitives; instead it focuses on efficiently transferring CPU-written pixel data to the display server, aiming for zero-copy where possible. The codebase is well-structured with thorough documentation, error handling, and CI testing across many targets.

RATING9.0/10
QUALITY8.5/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS28
VELOCITY0.59
OPEN ISSUES35
CLOSED ISSUES67
LAST COMMIT2 months ago
raw-window-handle (cargo) 0.6
tracing (cargo) 0.1.41
colorous (cargo) 1.0.12
web-time (cargo) 1.0.0
winit (cargo) 0.30.0
tracing-subscriber (cargo) 0.3.18
glam (cargo) 0.33.0
rand (cargo) 0.10.0
image (cargo) 0.25.0
Files by Type (count)
Rust
39
Other (no ext)
3
Markdown
3
YAML
3
TOML
2
Git Ignore
1
Other (.jpg)
1
Other (.license)
1
Files by Type (size)
Rust
264KB
Other (.jpg)
113KB
Markdown
16KB
Other (no ext)
12KB
YAML
9KB
TOML
6KB
Other (.license)
266B
Git Ignore
113B

The LLM identified 3 files worth highlighting for reuse:

Uses a `make_dispatch!` macro to generate an enum `ContextDispatch`/`SurfaceDispatch`/`BufferDispatch` that statically dispatches to platform-specific implementations. Each variant holds the concrete backend type. The `ContextInterface` trait implementation tries each backend in order and returns the first that succeeds. This pattern cleanly separates platform logic while allowing the main library code to remain generic. The macro also implements common traits like `Debug` on the enums.

file: src/backend_dispatch.rs ↗ | tags: #static-dispatch #macro-generated-enum #trait-abstraction

Defines the `Pixel` struct with fields `r`, `g`, `b`, `a` in platform-specific byte order (BGRA on most platforms, RGBA on Web/Android). The struct uses `#[repr(C)]` and `#[repr(align(4))]` to have the same in-memory representation as a `u32`. Provides safe constructors (`new_rgb`, `new_rgba`, etc.) and handles platform-dependent field ordering for ergonomic use. The documentation includes examples for premultiplying/unpremultiplying alpha and transmuting to `u32`.

file: src/pixel.rs ↗ | tags: #data-structure #platform-specific-layout #safety-abstraction

Contains utility functions used across backends: `union_damage` computes the bounding rectangle of a set of damage rects; `clamp_rect` ensures a rectangle stays within given dimensions; `byte_stride` calculates the desired row stride (aligning to 64-byte boundaries in debug mode, 16-byte in release). Also includes a `PixelBuffer` wrapper that hides the full buffer contents in `Debug` output, and saturating conversion helpers for u32 to i32/i16/u16.

file: src/util.rs ↗ | tags: #helper-functions #rect-manipulation #stride-calculation
Last analyzed: 2026-09-23 06:46:27.777040
Next check: 2026-09-30 06:46:27.764115
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