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$ show renatoasse/opensquad

[account ↗] [repo ↗] APPLICATION ★ 2098 532 ● active (last update 6 months ago)
reviewed by: deepseek/deepseek-v4-flash

Opensquad is a multi-agent orchestration framework that enables users to create, manage, and run teams of AI agents (squads) for automated content workflows. The system is primarily a CLI tool (`npx opensquad init`) that bootstraps projects with agent definitions, pipeline configurations, and IDE integrations. It includes a Phaser-based 2D dashboard that visualizes agents working in a virtual office, updated in real-time via WebSocket. The architecture is file-based: squads are defined as YAML/Markdown files in `squads/`, pipelines as step sequences with bash validation gates, and skills as self-contained directories with `SKILL.md` manifests. The framework supports multiple content formats (Instagram carousels, blog posts, email newsletters) through a best-practices catalog and platform-specific Sherlock investigators that extract real engagement data from social media profiles. Key entry points include `bin/opensquad.js` (CLI dispatcher), `src/init.js` (project initialization), `src/update.js` (core file updates), `src/skills.js` (skill registry management), and `src/agents.js` (agent management). The dashboard is a React + Vite app with a Phaser scene (`OfficeScene.ts`) that renders pixel-art sprites and desks. External dependencies include Node.js 20+, Playwright (for browser automation and image rendering), and various MCP services (Apify, Canva, Blotato, Resend). The system is designed for non-technical users and emphasizes zero-config setup, progressive disclosure of complexity, and token-efficient phased execution (discovery → investigation → design → build).

RATING8.1/10
QUALITY7.8/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS1
VELOCITY0.33
OPEN ISSUES14
CLOSED ISSUES9
LAST COMMIT6 months ago
@inquirer/checkbox (npm) ^5.1.0
@inquirer/input (npm) ^5.0.0
@inquirer/select (npm) ^5.1.0
@eslint/js (npm) ^10.0.1
eslint (npm) ^10.0.3
globals (npm) ^17.4.0
Files by Type (count)
Markdown
160
Other (.png)
113
JSON
32
JavaScript
20
HTML
14
TypeScript
13
YAML
8
TSX
7
Python
6
Other (no ext)
4
Git Ignore
3
Other (.example)
1
Files by Type (size)
Other (.png)
2MB
Markdown
1MB
JSON
131KB
JavaScript
112KB
HTML
84KB
Python
53KB
TypeScript
44KB
YAML
33KB
TSX
10KB
Other (.mdc)
2KB
CSV
829B
CSS
617B

The LLM identified 4 files worth highlighting for reuse:

Self-contained localization module that loads locale JSON files (en, pt-BR, es) and provides `t()` for string interpolation, `loadLocale()`, and `getLocaleCode()`. Used across all CLI interactions. Could be extracted into any Node.js project needing i18n with minimal modification.

file: src/i18n.js ↗ | tags: #i18n #localization

JSONL logger that writes structured events to `_opensquad/logs/cli.log` with `logEvent()` and reads them back with `readCliLogs()`. Includes silent fallback when file is unwritable. Demonstrates clean separation of concerns and is reusable in any CLI tool requiring audit trails.

file: src/logger.js ↗ | tags: #logging #jsonl

Wraps `@inquirer/*` packages to provide `createPrompt()` for input, select, and checkbox prompts, plus a custom `multiChoose()` using `@inquirer/checkbox`. Handles error states and provides a consistent interface. Could be extracted as a standalone helper for any Node.js CLI project.

file: src/prompt.js ↗ | tags: #cli-interaction #inquirer

Phaser scene builder that constructs a 2D office layout from a tile map and places agent sprites with desks. Uses asset key constants and palette definitions for pixel-art consistency. Demonstrates a clean pattern for programmatic scene generation in Phaser, reusable for any game or visualization project using similar tile-based rendering.

file: dashboard/src/office/RoomBuilder.ts ↗ | tags: #phaser #game-scene
Last analyzed: 2026-09-10 20:44:06.268691
Next check: 2026-09-17 20:44:06.199399
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