$ show patoles/agent-flow
Agent Flow is a real-time visualization tool for monitoring AI agent orchestration, specifically designed for Claude Code and Codex sessions. It captures agent events via hook scripts and file tailing, processes them through a simulation layer, and renders an interactive node graph showing agent relationships, tool calls, discoveries, and performance metrics. The system comprises three main components: a VS Code extension for editor integration, a standalone Node.js server for direct use, and a Next.js-based web application serving as the core visualization frontend. Events are transmitted via Server-Sent Events (SSE) from a relay server to the frontend, which uses React with Tailwind CSS and d3-force for physics-based layout. Key features include live monitoring, timeline scrubbing, session replay, file attention tracking, token usage visualization, and stress testing scenarios. The architecture emphasizes performance through ref-based state management, memoized computations, and virtualized lists for handling large event logs.
The LLM identified 5 files worth highlighting for reuse:
A custom React hook for efficiently rendering large lists with variable item heights. It implements item measurement, caching, and windowing techniques to maintain high performance during rapid updates. Demonstrates skill in DOM measurement and efficient rendering patterns, reusable in any application needing virtualized lists.
Encapsulates pan, zoom, and bounds management for an HTML canvas. Provides a clean API to control the viewport and handles coordinate transformations between canvas and screen space. Isolated and reusable in any canvas-based application requiring navigation, demonstrating non-trivial state management for interactive graphics.
A strongly typed event emitter that ensures event names and payloads are type-safe at compile time. Prevents runtime errors from mistyped event names and provides autocompletion in IDEs. Demonstrates advanced TypeScript techniques for generic event handling, reusable in any TypeScript project needing reliable event communication.
Generates sound effects programmatically using the Web Audio API, creating audio assets without external files. Implements envelopes, oscillators, and filters to produce varied sounds for UI feedback. Demonstrates skill in audio programming and real-time sound synthesis, reusable in any web application needing procedural audio.
Implements a bloom (glow) post-processing effect for HTML canvases. Renders bright areas of a scene to a separate buffer, applies Gaussian blur, and combines with the original to create a glow effect. Demonstrates knowledge of GPU-like effects in software and canvas manipulation techniques, reusable in any canvas-based visualization requiring visual enhancements.