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$ show mikelma/craftium

[account ↗] [repo ↗] APPLICATION ★ 215 19 ● maintained (last update 8 months ago)
reviewed by: nvidia/nemotron-3-super-120b-a12b

Craftium is a voxel-based game engine (Luanti/Minetest fork) extended with reinforcement learning capabilities. The core system provides a moddable 3D world with block-based gameplay, Lua scripting API, client-server architecture, and procedural map generation. The craftium add-on supplies Python bindings, Gymnasium environment interfaces, and RL training scripts to enable machine learning research within the game world. The system supports both traditional gameplay and AI experimentation through environment-specific mods that define reward functions, observations, and termination conditions for agents.

RATING7.0/10
QUALITY7.5/10
MAINTENANCEmaintained
DRIFTmedium
CONTRIBUTORS1133
VELOCITY0.35
OPEN ISSUES13
CLOSED ISSUES12
LAST COMMIT8 months ago
gymnasium (pip) ==0.29.1
numpy (pip) >=2.0.1
PyYAML (pip) ==6.0.1
setuptools (pip) >=66.1.1
stable_baselines3 (pip) ==2.3.2
torch (pip) ==2.6.0
tyro (pip) ==0.8.5
pybind11 (pip) ==2.13.1
pygame (pip) >=2.6.1
Files by Type (count)
C/C++ Header
588
Other (.png)
533
C++
433
Lua
208
Text
88
Other (.po)
73
Other (.tr)
55
Markdown
49
Config
49
Other (no ext)
39
Other (.glsl)
38
C
35
Files by Type (size)
Other (.sqlite)
23MB
Other (.gif)
23MB
Other (.po)
14MB
Other (.ttf)
7MB
C++
5MB
Other (.png)
4MB
C/C++ Header
3MB
Lua
1MB
Markdown
721KB
Other (.BMP)
562KB
C++ Header
548KB
C
469KB

The LLM identified 5 files worth highlighting for reuse:

Provides Gymnasium action/observation space wrappers (BinaryActionWrapper, DiscreteActionWrapper) and coordinate conversion utilities. This self-contained Python module solves the common problem of adapting action/observation spaces between standard RL frameworks and custom game environments, demonstrating skill in interface adaptation with minimal dependencies.

file: craftium/wrappers.py ↗ | tags: #action-wrapper #observation-space #gymnasium-adapter

Implements an area storage system for tracking protected regions with vector and spatial indexing options. Includes caching mechanisms and thread-safe operations. This reusable component demonstrates effective spatial querying patterns that could be extracted for any application needing permission-based spatial management.

file: src/util/areastore.h ↗ | tags: #spatial-index #area-management #caching

Provides Buffer and SharedBuffer classes for explicit memory management in performance-critical contexts. This self-contained C++ utility shows skilled manual memory management patterns with clear ownership semantics, suitable for game engines or real-time systems requiring precise memory control.

file: src/util/pointer.h ↗ | tags: #memory-management #buffer-abstraction #manual-memory-control

Implements threading abstractions including MutexedVariable, RequestQueue, and Semaphore patterns. This platform-independent threading utility demonstrates thoughtful encapsulation of concurrency primitives with practical patterns for thread-safe communication and work distribution.

file: src/util/thread.h ↗ | tags: #threading-abstraction #mutex-patterns #request-queue

Features a versioned serialization framework with error handling and backward compatibility support. This self-contained C++ component shows skilled handling of data persistence evolution, allowing safe schema changes while maintaining compatibility with existing saved data.

file: src/util/serialize.h ↗ | tags: #serialization #versioned-format #backward-compatibility
Last analyzed: 2026-08-09 14:05:49.854530
Next check: 2026-09-08 14:05:49.852116
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