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$ show mediar-ai/MacosUseSDK

[account ↗] [repo ↗] APPLICATION ★ 206 18 ● active (last update 5 months ago)
reviewed by: nvidia/nemotron-3-super-120b-a12b

MacosUseSDK is a Swift library and collection of command-line tools for macOS accessibility automation. It enables traversing application accessibility trees to inspect UI elements, simulating user input (mouse/keyboard), opening applications, and providing visual feedback for debugging. The architecture centers around a core library with specialized modules for traversal, input simulation, visual feedback, and action orchestration, with six CLI tools exposing different subsets of functionality. Primary use cases include UI testing, accessibility verification, and automated interaction with macOS applications.

RATING8.2/10
QUALITY8.5/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS1
VELOCITY0.35
OPEN ISSUES2
CLOSED ISSUES1
LAST COMMIT5 months ago
Files by Type (count)
Swift
17
Other (no ext)
2
Git Ignore
1
Markdown
1
Other (.pkg)
1
Files by Type (size)
Other (.pkg)
8MB
Swift
201KB
Markdown
6KB
Other (no ext)
1KB
Git Ignore
159B

The LLM identified 3 files worth highlighting for reuse:

Implements a sophisticated breadth-first traversal of macOS accessibility trees with intelligent filtering. Unlike depth-first approaches, this BFS method discovers sibling elements (like dialog buttons) before deep-diving into complex hierarchies. Features include geometry-based visibility filtering, role-based inclusion/exclusion, statistics collection, truncation handling, and efficient duplicate detection using a visited set. The component is self-contained and demonstrates non-obvious skill in accessibility API navigation.

file: Sources/MacosUseSDK/AccessibilityTraversal.swift ↗ | tags: #tree-traversal #bfs-algorithm #accessibility-api #filtering-logic

Creates temporary visual overlays for debugging UI interactions with sophisticated animation handling. Implements three feedback types: bounding boxes with text labels, pulsing circles, and screen-center captions. Features include coordinate conversion between screen/window space, layered animations (pulsing/fade for circles, entrance/exit for captions), automatic cleanup via OS window management, and intelligent text truncation in overlays. The component showcases advanced Core Animation techniques and thoughtful UI feedback design.

file: Sources/MacosUseSDK/DrawVisuals.swift ↗ | tags: #custom-view #core-animation #overlay-system #visual-feedback

Provides robust low-level input simulation using Core Graphics Events with proper Unicode text handling. Correctly posts keyboard/mouse events to the system event tap, including modifier flags and proper event sequencing. Notably handles Unicode text input via CGEventKeyboardSetUnicodeString to ensure compatibility with input methods and avoid collapsing multi-character inputs. Includes comprehensive key code mapping and proper event posting with settling delays. This component avoids common pitfalls in macOS input simulation.

file: Sources/MacosUseSDK/InputController.swift ↗ | tags: #input-simulation #cg-events #unicode-handling #keyboard-mouse
Last analyzed: 2026-08-08 03:18:03.605139
Next check: 2026-08-15 03:18:03.587329
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