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$ show m4dEngi/RemotePlayWhatever

[account ↗] [repo ↗] APPLICATION ★ 1903 66 ● maintained (last update 5 months ago)
reviewed by: deepseek/deepseek-v4-flash

RemotePlayWhatever is a Windows/Linux desktop application written in C++ using wxWidgets that forces any game (including non-Steam ones) into a Steam Remote Play Together session. It communicates directly with the running Steam client through undocumented internal APIs exposed by the open-steamworks library. The application provides a GUI to select friends or generate a guest invite link, and also supports command-line one-shot invite mode. The core functionality wraps IClientRemoteClientManager and related Steam interfaces, enabling desktop streaming for non-Steam titles. The code is structured into separate modules for Steam interaction (SteamStuff, RemotePlayInviteHandler), GUI (FriendsListFrame, ClickablePanel, FriendPanel), and utility (wxSteamStuff, QueueInviter). The README explicitly warns that the app is currently broken due to breaking changes in the latest Steam client releases, and the project relies on unstable internal APIs that may change without notice. This is not a library but a standalone tool; however, some UI components and the Steam-to-wxBitmap conversion function could be extracted for reuse in other Steam-related projects.

RATING6.4/10
QUALITY6.5/10
MAINTENANCEmaintained
DRIFTmedium
CONTRIBUTORS2
VELOCITY0.40
OPEN ISSUES101
CLOSED ISSUES117
LAST COMMIT5 months ago
Files by Type (count)
C++
9
C/C++ Header
9
Other (no ext)
2
Text
2
YAML
1
Git Ignore
1
JSON
1
Markdown
1
Other (.ico)
1
Other (.xpm)
1
Other (.rc)
1
Other (.png)
1
Files by Type (size)
Other (.ico)
164KB
Other (.xpm)
45KB
Other (.png)
30KB
C++
23KB
C/C++ Header
6KB
Markdown
5KB
Text
4KB
Other (no ext)
1KB
JSON
800B
Git Ignore
261B
YAML
85B
Other (.rc)
29B

The LLM identified 3 files worth highlighting for reuse:

A wxPanel subclass that implements a fully clickable panel with mouse hover highlight and click feedback. The 'RBindBaseEvents' method recursively binds left-click events to all child windows, propagating clicks to the panel's own event handler. The panel also provides helper methods to recursively set foreground/background colours on children. The BtnPanel subclass adds a centered label. This component is self-contained (only dependency is wxWidgets) and could be extracted into a separate library for any wxWidgets application needing clickable panels with hover effects.

file: RemotePlayWhatever/ClickablePanel.h ↗ | tags: #custom-widget #event-propagation #mouse-hover-ui

Exposes a single free function 'SteamImageToBitmap' that converts a Steam image ID (e.g., avatar) into a wxBitmap. It uses SteamUtils to get image dimensions and RGBA data, then copies the RGB bytes into a wxImage. This function encapsulates the conversion logic and is reusable in any wxWidgets application that works with Steam images, requiring only the SteamStuff global context.

file: RemotePlayWhatever/wxSteamStuff.cpp ↗ | tags: #steam-image-conversion #utility #wxbitmap

Implements a queue-based inviter that processes a queue of SteamID64s one at a time, waiting for each invite result callback before proceeding. It uses a STEAM_CALLBACK to listen for RemotePlayInviteResult_t and pops the next invite after a successful or failed attempt. This pattern of sequential processing with callback-driven continuation is reusable for any scenario requiring rate-limited or sequential Steam operations without blocking the main thread.

file: RemotePlayWhatever/QueueInviter.cpp ↗ | tags: #queue-processor #callback-handler #sequential-invite
Last analyzed: 2026-09-11 01:10:02.615723
Next check: 2026-10-11 01:10:02.587181
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