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$ show lasa01/Plumber

[account ↗] [repo ↗] APPLICATION ★ 506 36 ● maintained (last update 4 months ago)
reviewed by: nvidia/nemotron-3-super-120b-a12b

Plumber is a Blender addon for importing Source 1 engine game assets (maps, models, materials, textures) into Blender. It features a hybrid Python/Rust architecture where Python handles Blender integration and UI, while Rust performs performance-critical asset parsing and processing. The addon automatically detects installed Source games on Steam and provides both interactive import operators and a programmatic API for batch processing. Notable for its elegant material node system that cleanly converts Source engine materials to Blender-compatible node materials using a builder pattern with automatic dependency resolution.

RATING9.3/10
QUALITY9.0/10
MAINTENANCEmaintained
DRIFTlow
CONTRIBUTORS3
VELOCITY0.75
OPEN ISSUES33
CLOSED ISSUES172
LAST COMMIT4 months ago
plumber_core (cargo) { git = "https://github.com/lasa01/plumber_core" }
pyo3 (cargo) 0.15.1
crossbeam-channel (cargo) 0.5.1
ndarray (cargo) 0.15.1
itertools (cargo) 0.10.1
image (cargo) 0.24.6
glam (cargo) 0.20.2
tracing (cargo) 0.1.37
rgb (cargo) 0.8.31
float-ord (cargo) 0.3.2
tracing-subscriber (cargo) 0.3.17
tracing-tracy (cargo) 0.10.2
Files by Type (count)
Python
28
Rust
16
Markdown
6
YAML
4
JSON
3
TOML
3
Git Ignore
1
Lock File
1
Other (no ext)
1
Other (.png)
1
Other (.gif)
1
Other (.pyi)
1
Files by Type (size)
Other (.gif)
1MB
Rust
232KB
Python
145KB
Other (.png)
49KB
Other (no ext)
34KB
Markdown
32KB
Lock File
31KB
YAML
9KB
Other (.pyi)
8KB
JSON
2KB
TOML
1KB
Git Ignore
585B

The LLM identified 4 files worth highlighting for reuse:

Implements a flexible node-based material builder system using topological sorting to resolve dependencies between material nodes. Provides a clean framework for constructing complex Blender materials from Source engine material definitions, with automatic node positioning and reusable node groups. Demonstrates excellent separation of concerns and reusable patterns for material conversion systems.

file: src/asset/material/builder_base.rs ↗ | tags: #builder-pattern #node-system #dependency-resolution

Provides a robust abstraction for accessing game files from various sources (directories, VPK archives, wildcard paths) with proper error handling and resource management. Cleanly encapsulates file system operations and could be reused in other game asset extraction tools with minimal modification.

file: src/filesystem.rs ↗ | tags: #filesystem-abstraction #resource-management #error-handling

Implements the ParallelImportBuilder class for batch importing assets with automatic deduplication and dependency tracking. Handles complex asset relationships (textures → materials → models) and enables efficient parallel processing through a clean API. Shows sophisticated understanding of asset dependency management and could be adapted for other asset processing systems.

file: plumber/api/importer.py ↗ | tags: #parallel-processing #dependency-tracking #api-design

Defines the AssetCallbacks class that decouples asset processing from Blender-specific implementation using a message-passing pattern. Rust processes assets and sends them as messages to Python, which then handles Blender-specific object creation. This clean separation of concerns makes the asset processing pipeline highly modular and testable.

file: plumber/asset/__init__.py ↗ | tags: #callback-pattern #decoupling #asset-pipeline
Last analyzed: 2026-08-01 08:32:34.711985
Next check: 2026-08-31 08:32:34.677734
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