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$ show kripken/ammo.js

[account ↗] [repo ↗] APPLICATION ★ 4563 581 ● stale (last update 4 months ago)
reviewed by: deepseek/deepseek-v4-flash

Ammo.js is a JavaScript port of the Bullet Physics engine (version 2.82) compiled via Emscripten. It provides a full 3D physics simulation library for browsers and Node.js, supporting rigid bodies, soft bodies, constraints, vehicles, collision detection, and more. The repository bundles the entire Bullet source tree (C++), along with JavaScript glue code (ammo.h, ammo.idl, onload.js) that defines the WebIDL bindings and initializes the WebAssembly/asm.js module. The library is consumed via a global `Ammo` object and is used in WebGL games and simulations. External examples include Three.js integration and several standalone WebGL demos. The build system uses Docker and CMake to invoke Emscripten. While the core Bullet physics library is mature and well-tested, the ammo.js wrapper itself shows signs of low maintenance (package version 0.0.2, 175 open issues, and an old vendored Bullet release). The codebase is large due to the included Bullet extras (demos, GPU acceleration, serialization) which are not directly related to the JavaScript port.

RATING6.6/10
QUALITY6.8/10
MAINTENANCEstale
DRIFTmedium
CONTRIBUTORS47
VELOCITY0.47
OPEN ISSUES175
CLOSED ISSUES121
LAST COMMIT4 months ago
ava (npm) ^3.11.0
http-server (npm) ^0.12.3
Files by Type (count)
C/C++ Header
531
C++
448
Text
99
JavaScript
34
Other (.pbm)
28
Lua
21
Other (.am)
18
Other (.cur)
14
Other (no ext)
13
HTML
11
Other (.cu)
11
C
10
Files by Type (size)
C++
9MB
C/C++ Header
5MB
JavaScript
3MB
Other (.bmp)
2MB
Other (.pdf)
1MB
Other (.mdl)
1MB
Other (.x)
1MB
XML
1MB
Other (.glb)
1MB
C
1MB
Other (.wasm)
730KB
Other (.dds)
586KB
Last analyzed: 2026-09-05 08:15:32.272070
Next check: 2026-12-04 08:15:32.260652
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