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birds.cafe ★ 457 3 DATA_RESEARCH

This repository is a browser-based WebGL bird flight simulator (birds.cafe) built with Three.js, not a data engineering or research project. It contains no data ingestion pipelines, ETL processes, feature engineering, ML models, or analytical schemas. The codebase implements a real-time graphics simulation with procedural generation: Gerstner wave ocean rendering with custom vertex shaders, instanced cloud layers with billboard shaders, procedural island meshes, and a flocking system with two-segment wing animation (flap-gliding behavior). Weather presets (day, night, storm) define color/lighting/fog parameters with smooth lerp transitions. Wildlife (dolphins, whales, passing bird flocks) spawns procedurally near the player. Audio uses HTMLAudioElement loops from external CDN URLs. The project runs entirely client-side with no backend, database, or data processing layer. As a data engineering repository, it has no reusable data assets — the algorithms are graphics/game programming patterns (shader math, instanced rendering, animation systems) not data operations.

RATING: 2.5/10 MAINT: active DRIFT: low
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