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$ show jpenilla/squaremap

[account ↗] [repo ↗] APPLICATION ★ 512 77 ● active (last update 3 weeks ago)
reviewed by: deepseek/deepseek-v4-flash

squaremap is a Minecraft server plugin/mod that renders live top-down world maps to a web interface, similar to Dynmap but with a minimalist design. It supports multiple server platforms (Paper, Fabric, NeoForge, Sponge) through a shared core module with platform-specific adapters, built using Gradle multi-module and a custom build-logic. The backend captures chunk snapshots via mixins/access transformers, renders them into PNG tiles using biome and block color data, and serves them via an embedded Undertow HTTP server. Tiles are generated asynchronously with a FIFO caching system, and the system provides commands for full/radius renders, pause/resume, and visibility controls. The web frontend is a Leaflet-based TypeScript app with player tracking, world selection, layer controls, and coordinate display. The project also exposes a public API for other plugins to add markers, layers, icons, and player managers. The architecture is cleanly separated into API, common, and platform-specific modules, with dependency injection (Guice) and standard libraries (Cloud command framework, Configurate, Adventure). It is actively maintained, with recent commits and support for bleeding-edge Minecraft versions, but the heavy reliance on internal Minecraft code and multiple platform-specific mixins introduces maintenance complexity and drift risk.

RATING8.6/10
QUALITY8.2/10
MAINTENANCEactive
DRIFTmedium
CONTRIBUTORS46
VELOCITY0.87
OPEN ISSUES53
CLOSED ISSUES186
LAST COMMIT3 weeks ago
Files by Type (count)
Java
235
Other (.png)
59
Other (.kts)
17
JavaScript
15
YAML
13
JSON
8
Other (no ext)
4
Kotlin
3
Git Ignore
2
Config
2
Other (.accesswidener)
2
Other (.properties)
2
Files by Type (size)
Java
747KB
Other (.png)
741KB
YAML
89KB
JavaScript
60KB
Other (.jar)
47KB
Lock File
23KB
Other (.kts)
18KB
Other (.ico)
14KB
Other (no ext)
9KB
TOML
6KB
Other (.bat)
4KB
CSS
4KB

The LLM identified 4 files worth highlighting for reuse:

The squaremap API module provides a clean, well-documented public interface for external plugins to interact with the map. It defines abstractions for world management, markers (Circle, Polygon, Icon, etc.), layer providers, icons, and player tracking. The design is decoupled from platform specifics, making it directly reusable by any Minecraft plugin that wants to add map features without depending on the full implementation. The API demonstrates solid contract-first design and is the primary integration point for third-party extensions.

file: api/src/main/java/xyz/jpenilla/squaremap/api/ ↗ | tags: #public-api #marker #layer #registry

FileUtil.atomicWrite provides a robust pattern for atomically writing files with retry logic, particularly handling Windows file-lock quirks. It takes a path and a consumer that writes to a temporary file, then atomically moves it into place. The implementation is self-contained (only uses standard Java IO) and could be extracted and reused in any Java project that needs safe file writing. It demonstrates attention to cross-platform reliability.

file: common/src/main/java/xyz/jpenilla/squaremap/common/util/FileUtil.java ↗ | tags: #file-io #atomic-write #retry

A thread-safe loading cache with FIFO eviction and capacity limits, designed for chunk snapshot caching during rendering. It supports concurrent access, recomputation, and asynchronous loading, and is implemented generically using `java.util.concurrent`. The class is independent of Minecraft and can be extracted for any use case requiring a bounded, least-recently-inserted cache with loading callbacks. It showcases solid concurrency engineering with lock-free reads and atomic eviction.

A color blending utility used to interpolate between block and biome colors for tile rendering. It implements standard color interpolation algorithms (including alpha blending and adjustments) in a self-contained way, with no dependencies on Minecraft classes. The utility is reusable in any Java graphics or image-processing context where color arithmetic is needed. It demonstrates clean, well-tested pure functions and is a good example of isolating algorithmic logic.

Last analyzed: 2026-09-22 19:48:41.273867
Next check: 2026-09-29 19:48:41.267395
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