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$ show getnamo/SocketIOClient-Unreal

[account β†—] [repo β†—] APPLICATION β˜… 976 250 ● active (last update 2 months ago)
reviewed by: nvidia/nemotron-3-super-120b-a12b

SocketIOClient-Unreal is a Socket.IO client plugin for Unreal Engine that enables real-time bidirectional communication between Unreal applications and Socket.IO servers. The plugin features a modular architecture with separate modules for core client functionality (SocketIOClient), low-level Socket.IO implementation (SocketIOLib), JSON handling (SIOJson), and utility functions (CoreUtility). It provides both Blueprint-accessible components (USocketIOClientComponent) and native C++ interfaces (FSocketIONative) for flexible integration. The plugin handles connection management, event emission/reception, namespaces, rooms, and includes sophisticated JSON-UStruct conversion utilities with Blueprint compatibility.

RATING8.4/10
QUALITY8.2/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS31
VELOCITY0.76
OPEN ISSUES87
CLOSED ISSUES306
LAST COMMIT2 months ago
Files by Type (count)
C/C++ Header
37
C++
34
C#
8
Other (no ext)
3
Git Ignore
1
INI
1
Markdown
1
Other (.png)
1
Other (.uplugin)
1
XML
1
Files by Type (size)
C++
348KB
C/C++ Header
162KB
Markdown
38KB
Other (.png)
12KB
C#
11KB
XML
4KB
Other (.uplugin)
2KB
Other (no ext)
1KB
Git Ignore
678B
INI
359B

The LLM identified 4 files worth highlighting for reuse:

Provides clean threading utilities for running lambdas on background threads, thread pools, or task graphs with proper latent action support for Blueprint integration. Demonstrates skilled handling of Unreal's threading model and cross-thread safety with minimal dependencies.

file: Source/CoreUtility/Private/CULambdaRunnable.h β†— | tags: #threading-abstraction #latent-actions #cross-thread-callbacks

Collection of Blueprint-exposed utility functions for data type conversions (bytes↔string, texture↔bytes, audio format conversions), measurements, hashing, and threading. Well-organized API with pure functions that are easily reusable in other Unreal projects.

file: Source/CoreUtility/Public/CUBlueprintLibrary.h β†— | tags: #utility-library #blueprint-functions #conversion-helpers

Sophisticated JSON-UStruct conversion system that handles Blueprint's naming conventions (trimming auto-generated property names). Enables bidirectional conversion between Unreal structs and JSON objects with proper Blueprint integration, demonstrating non-obvious skill in handling Unreal's reflection system.

file: Source/SIOJson/Public/SIOJConvert.h β†— | tags: #json-conversion #blueprint-compatibility #ustruct-mapping

Clean native C++ Socket.IO client implementation decoupled from Unreal's actor system. Provides a straightforward interface for Socket.IO communication that can be used in non-actor contexts (like Game Instances) with proper callback threading options. Shows skilled encapsulation of the underlying socket.io-client-cpp library.

file: Source/SocketIOClient/Public/SocketIONative.h β†— | tags: #native-interface #socket-io-wrapper #decoupled-design
Last analyzed: 2026-07-27 00:44:26.838572
Next check: 2026-09-17 09:28:23.952965
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