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$ show gan74/Yave

[account ↗] [repo ↗] APPLICATION ★ 504 23 ● active (last update 1 week ago)
reviewed by: deepseek/deepseek-v4-flash

Yave is a C++20 Vulkan-based real-time graphics engine paired with a custom ImGui-driven editor and a self-contained core utility library named `y`. The repository is structured as three layers: `y` provides reusable containers, math, concurrency, IO, serialization, and a test framework; `yave` implements the engine itself (Vulkan device/window management, frame graph, render passes, ECS, asset pipeline, physics, animation, and scripting); and `editor` is a full 3D scene editor application with workspaces, widgets, gizmos, importers, thumbnails, and undo/redo. The renderer supports deferred PBR, cascaded shadow maps, TAA, bloom, SSAO/RTAO, RTGI, atmosphere scattering, and tone mapping, and it runs through a declarative frame graph with automatic resource pooling and barrier insertion. The editor is not a separate toy: it provides asset browsing, glTF/image import, material editing, scene outliner, inspector, file system views, performance metrics, GPU profiling, and RenderDoc integration. The engine uses a modern ECS with component groups, async asset pointers, and a serialization framework that supports schema evolution. The `y` library is particularly notable for its clean, high-performance primitives: SSO strings, flat hash maps with SIMD probing, sparse component sets, dependency-aware job system, and a forward/backward-compatible binary serialization layer. Externally, it depends on Vulkan, VMA, Volk, Dear ImGui, JoltPhysics, LuaJIT, tinygltf, stb, Tracy, and spirv_reflect, mostly vendored. While the project is described by its author as a learning/pet engine, the code is generally well-structured and professionally organized. However, it is a single-author codebase with many `Y_TODO` markers, some stubbed platform paths, global device singletons, and an explicit compiler-dependent serialization format. Tests exist mainly for the `y` core containers and math, not for the engine or editor. The repository is active and uses current C++/Vulkan practices, but should be treated as an evolving research-quality engine, not a stable library.

RATING8.2/10
QUALITY7.5/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS6
VELOCITY0.99
OPEN ISSUES0
CLOSED ISSUES17
LAST COMMIT1 week ago
Files by Type (count)
C/C++ Header
299
C++
232
Other (.slang)
53
Other (.inl)
7
Python
6
Other (no ext)
5
Text
3
Markdown
3
Git Ignore
2
C++ Header
1
Other (.rmiss)
1
Other (.geom)
1
Files by Type (size)
C++
4MB
C/C++ Header
3MB
C++ Header
959KB
Other (.slang)
184KB
Other (.inl)
61KB
Python
14KB
Markdown
13KB
Text
12KB
Other (no ext)
4KB
Other (.geom)
1KB
Other (.rmiss)
151B
Git Ignore
70B

The LLM identified 4 files worth highlighting for reuse:

A self-contained binary serialization framework with compile-time reflection, compiler-aware archive versioning, backward-compatible member skipping, deferred size patching, and polymorphic type support. It solves a recurring data-persistence problem and can be extracted into a new C++ project with minimal adaptation.

file: y/y/serde3/archives.h ↗ | tags: #serialization #versioned-binary #reflection

A high-performance open-addressing flat hash map using SIMD group probing, tombstone recycling, stateful hashers, and max-probe-length tracking. It is isolated in the core library and demonstrates non-obvious container engineering that can be reused independently.

file: y/y/core/HashMap.h ↗ | tags: #hash-map #open-addressing #simd

A dependency-aware task scheduling system with job handles, parallel_for support, and structured waiting semantics. It is self-contained enough to be dropped into other C++ applications and shows careful concurrency design (lock-free-ish task dependencies and thread-pool management).

file: y/y/concurrent/JobSystem.h ↗ | tags: #job-system #task-scheduler #concurrency

A reusable binary read/write buffer abstraction used across serialization and asset loading. It is small, isolated, and implements a clean streaming interface with ownership semantics, making it a good candidate for extraction into other C++ projects.

file: y/y/io2/Buffer.h ↗ | tags: #io #buffer #serialization
Last analyzed: 2026-10-11 07:54:26.874081
Next check: 2026-10-18 07:54:26.869021
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