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$ show games-on-whales/wolf

[account ↗] [repo ↗] APPLICATION ★ 2238 168 ● maintained (last update 2 days ago)
reviewed by: deepseek/deepseek-v4-flash

Wolf is a production-grade game streaming server that implements the Moonlight (NVIDIA GameStream) protocol. It allows multiple remote clients to play games or run applications on a single Linux host, sharing a GPU and input devices. The system runs games in isolated Docker containers, captures their output via a custom headless Wayland compositor, encodes video/audio using hardware-accelerated GStreamer pipelines (NVIDIA NVENC, Intel QSV, AMD VA-API), and streams the result over RTP with forward error correction (Reed-Solomon) and AES encryption. Input from Moonlight clients is injected into containers via virtual uinput devices, and audio is routed through PulseAudio virtual sinks. The server provides a REST API for Moonlight client pairing/control, a Unix socket management API for a companion web UI, and supports multi-session lobbies. The architecture is monolithic but modular, using an event bus for decoupling, immutable state with `immer`, and a plugin system for GStreamer video/audio payloaders. The codebase demonstrates strong C++20 practices, portability across Linux distributions, and deep integration with kernel and GPU subsystems. It is not a data research project; it is a low-latency streaming application.

RATING8.3/10
QUALITY8.0/10
MAINTENANCEmaintained
DRIFTmedium
CONTRIBUTORS49
VELOCITY0.80
OPEN ISSUES119
CLOSED ISSUES238
LAST COMMIT2 days ago
Files by Type (count)
C++
63
C++ Header
56
Other (.adoc)
31
Other (.png)
13
Text
12
YAML
9
Other (.cmake)
9
TOML
7
C/C++ Header
6
Other (.svg)
4
Other (no ext)
3
Shell
3
Files by Type (size)
Other (.gif)
21MB
Other (.png)
6MB
C++
574KB
Other (.svg)
411KB
C++ Header
273KB
Other (.adoc)
165KB
TOML
88KB
JSON
54KB
Other (.cmake)
28KB
Text
24KB
C/C++ Header
19KB
YAML
19KB

The LLM identified 5 files worth highlighting for reuse:

A self-contained C wrapper around the nanors Reed-Solomon library, providing forward error correction for streaming video/audio. It includes runtime CPU-dispatch for SSSE3, AVX2, and AVX512 optimizations. Completely standalone, can be extracted for any project requiring FEC with erasure coding.

file: src/moonlight-protocol/nanors/ ↗ | tags: #reedsolomon #fec #isa-dispatch

A portable cryptographic library implementing AES (ECB, CBC, GCM), RSA signing/verification, and x509 certificate generation and parsing. Designed for Moonlight protocol compatibility, but the abstractions are fully generic and could be reused in any C++ project needing low-level crypto with minimal dependencies.

file: src/moonlight-protocol/crypto/ ↗ | tags: #aes #rsa #x509 #cryptography

A Docker API client that communicates over the local Unix socket using libcurl and nlohmann/json. Supports creating, starting, stopping, and inspecting containers, as well as pulling images with progress reporting. Well-encapsulated and reusable for any application that needs to manage Docker containers programmatically.

file: src/core/src/core/docker.hpp ↗ | tags: #docker #api-client #container-management

A collection of classes for creating virtual input devices (keyboard, mouse, gamepad, touchscreen, pen tablet) using Linux uinput and libevdev. Each device type is isolated and follows a consistent pattern. Could be extracted as a standalone library for automated testing, remote desktop, or input simulation tools.

file: src/core/src/platforms/linux/uinput/ ↗ | tags: #virtual-input #uinput #evdev

A standalone CLI tool for injecting fake udev events into running Docker containers to simulate hotplug of virtual input devices. Uses libudev to send uevents. Demonstrates a reusable pattern for container-to-host device integration that could be adapted for other hotplug scenarios.

file: src/fake-udev/fake-udev-cli.cpp ↗ | tags: #udev #hotplug #container-integration
Last analyzed: 2026-10-16 21:00:50.126769
Next check: 2026-11-15 21:00:50.119096
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