$ account emilk
egui is a mature, cross-platform immediate-mode GUI library for Rust. Application code describes the UI every frame rather than retaining a widget tree; egui processes pointer, keyboard, and touch input, runs layout, paints built-in and custom widgets, and outputs a triangle mesh plus platform output such as clipboard changes, cursor updates, and an accessibility tree. The repository is organized as a Cargo workspace: `emath` and `ecolor` provide math and color primitives, `epaint` handles tessellation, text layout, and texture management, `egui` is the core UI layer, and `eframe` packages native (winit + glow/wgpu) and web (WASM/WebGL/WebGPU) backends. Extension crates add tables, image loaders, syntax highlighting, a testing harness (`egui_kittest`), and a large demo application with dozens of examples. This is purely an application/framework repository, not a data or research project. The architecture is cleanly layered: foundational math/graphics crates are decoupled from the immediate-mode UI state and from platform integrations. The codebase shows exceptionally high craftsmanship in areas such as scroll physics with kinetic coasting and rubber-banding, CPU-side tessellation with anti-aliased feathering, dynamic glyph texture atlases, and a robust accessibility integration via AccessKit. It has extensive snapshot and accessibility tests, per-crate changelogs, and CI workflows for linting, typo checks, link checking, and web preview deploys. The main maintenance risks are feature-flag complexity and the ongoing burden of keeping multiple rendering backends (glow, wgpu, web) behaviorally in sync, but the code is actively maintained and dependency pins are deliberate and documented.