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$ show deltabeard/Peanut-GB

[account ↗] [repo ↗] APPLICATION ★ 532 71 ● active (last update 3 weeks ago)
reviewed by: deepseek/deepseek-v4-flash

Peanut-GB is a high-speed, portable Game Boy (DMG) emulator library implemented as a single C99 header file (peanut_gb.h). It provides a complete emulation core including CPU, memory, LCD, cartridge (MBC1/2/3/5), RTC, serial link, and boot ROM support. The library is designed for easy integration into other projects via a callback-based architecture where the frontend provides ROM read, RAM read/write, error handling, and optional LCD line drawing and audio callbacks. The repository includes multiple example frontends demonstrating integration with SDL2 (full emulator with audio and controls), MiniFB (minimal X11 framebuffer), a debug CLI, a Nuklear-based GUI debugger with disassembler and VRAM viewer, and a benchmark tool. A test suite using the minctest.h framework runs Blargg's CPU instruction and timing tests as well as the dmg-acid2 LCD hash test. The library is MIT-licensed and has been used in several real-world projects (Pico-GB, CPBoy, PlayGB). While the core is well-crafted and portable, known inaccuracies exist (line-by-line LCD rendering, audio timing) and some features are incomplete (MBC6/7, camera). The build system is fragmented across Makefiles and CMake, and some examples have version drift in vendored dependencies.

RATING7.7/10
QUALITY7.2/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS7
VELOCITY0.61
OPEN ISSUES46
CLOSED ISSUES78
LAST COMMIT3 weeks ago
Files by Type (count)
C
12
C/C++ Header
10
Makefile
6
Markdown
4
Text
4
Other (no ext)
3
Git Ignore
3
Other (.png)
3
YAML
2
Other (.cmake)
2
Other (.gif)
2
Other (.svg)
1
Files by Type (size)
C/C++ Header
2MB
Other (.svg)
200KB
C
183KB
Text
160KB
Other (.gif)
143KB
Other (.cmake)
69KB
Other (.ico)
28KB
Markdown
10KB
YAML
4KB
Other (.png)
4KB
Makefile
3KB
Other (no ext)
1KB

The LLM identified 2 files worth highlighting for reuse:

The entire Game Boy emulator core in a single C99 header file. It implements CPU, memory, LCD, cartridge, timing, and interrupt handling with a clean callback interface for ROM, RAM, error, LCD, audio, and serial I/O. The header is self-contained, portable (no external dependencies), and can be used in both header-only and separate-object compilation modes. It demonstrates high craftsmanship in packing a complex emulator into a single file with compile-time feature flags and minimal coupling to the frontend.

file: peanut_gb.h ↗ | tags: #single-header-library #callback-architecture #emulator-core

A standalone Game Boy audio processing unit library based on MiniGBS. It provides audio callback functions that can be plugged into any audio backend (SDL2, etc.). The library is self-contained, handles all Game Boy sound channels (pulse, wave, noise), and is designed for easy integration. It is reused across multiple examples (SDL2 and debug-nuklear) and could be extracted for use in other emulator projects.

file: examples/sdl2/minigb_apu/minigb_apu.c ↗ | tags: #audio-processing #separate-library #callback-based
Last analyzed: 2026-10-10 11:42:48.532226
Next check: 2026-10-17 11:42:48.503429
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