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$ show cashew-olddew/Universal-Transition-Shader

[account ↗] [repo ↗] APPLICATION ★ 521 35 ● maintained (last update 7 months ago)
reviewed by: nvidia/nemotron-3-super-120b-a12b

The Universal Transition Shader is a Godot shader that provides a wide variety of transition effects (wipes, fades, masks, shapes, and clock wipes) with extensive customization options. It uses a grid system to allow for complex patterns like staggering, mirroring, and cell-based animations. The shader is self-contained and can be applied to any CanvasItem in Godot, making it a reusable tool for game developers and creators.

RATING8.6/10
QUALITY8.5/10
MAINTENANCEmaintained
DRIFTlow
CONTRIBUTORS4
VELOCITY0.39
OPEN ISSUES3
CLOSED ISSUES3
LAST COMMIT7 months ago
Files by Type (count)
Other (.import)
4
Other (.gif)
4
Other (no ext)
3
Other (.jpg)
2
Other (.png)
2
YAML
1
Git Ignore
1
Markdown
1
Other (.svg)
1
Other (.tscn)
1
Other (.godot)
1
Other (.gdshader)
1
Files by Type (size)
Other (.gif)
660KB
Other (.png)
36KB
Other (.jpg)
27KB
Markdown
22KB
Other (no ext)
7KB
Other (.gdshader)
5KB
Other (.tscn)
3KB
Other (.import)
3KB
Other (.svg)
994B
YAML
895B
Other (.godot)
708B
Git Ignore
46B

The LLM identified 1 files worth highlighting for reuse:

The core shader file implements four transition types (Basic, Mask, Shape, Clock) with a grid system for cell-based effects. It includes helper functions for staggering, mirroring, rotation, and progress calculation, demonstrating strong shader math and modular design within a single file.

file: transition.gdshader ↗ | tags: #shader #procedural-generation #grid-based-effects #staggering #mirroring #transition-effect
Last analyzed: 2026-08-01 22:35:42.682056
Next check: 2026-08-31 22:35:42.674332
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