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$ show adi3120/Fazen2d

[account ↗] [repo ↗] APPLICATION ★ 199 40 ● active (last update 7 months ago)
reviewed by: nvidia/nemotron-3-super-120b-a12b

Fazen2d is a C++ library for creating 2D graphics and handling input in the Windows console. It provides geometric primitives (points, lines, boxes, circles, text), a rendering system with double buffering to prevent flicker, input handlers for keyboard and mouse, and utility classes for timing and color management. The architecture is modular, with clear separation between rendering, geometry, input, and state management. The main entry point is in main.cpp, which demonstrates a simple animation loop. The library relies solely on the Windows API and C++ standard library.

RATING7.6/10
QUALITY7.5/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS1
VELOCITY0.17
OPEN ISSUES2
LAST COMMIT7 months ago
Files by Type (count)
C++
15
C/C++ Header
15
Git Ignore
1
JSON
1
Makefile
1
Markdown
1
Other (.bat)
1
Files by Type (size)
Markdown
42KB
C++
14KB
C/C++ Header
7KB
JSON
1KB
Makefile
463B
Other (.bat)
347B
Git Ignore
20B

The LLM identified 2 files worth highlighting for reuse:

The TimeManager class provides a simple, reusable mechanism for measuring frame-to-frame elapsed time using the C++ chrono library. It is decoupled from the rest of the project (only depends on <chrono>) and can be easily extracted for use in any project requiring frame timing.

file: include/TimeManager.h ↗ | tags: #utility #timing #game-loop

The Color class encapsulates Windows console color attributes (foreground and background) into a single value, providing a clean interface for setting and retrieving color components. It is self-contained (only depends on <windows.h>) and can be reused in any Windows console application.

file: include/headers/Colors.h ↗ | tags: #utility #color #encapsulation
Last analyzed: 2026-08-10 18:12:11.340076
Next check: 2026-08-17 18:12:11.334179
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