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$ show Weisl/simple_renaming

[account ↗] [repo ↗] APPLICATION ★ 201 19 ● active (last update 2 months ago)
reviewed by: nvidia/nemotron-3-super-120b-a12b

This is a Blender add-on for renaming various types of data in 3D scenes, including objects, materials, bones, collections, and other data blocks. It provides a comprehensive set of renaming tools accessible through Blender's interface, allowing users to add prefixes/suffixes, perform search and replace operations, transform text case, apply sequential numbering, and trim strings from names. The add-on features a variable system that enables dynamic naming patterns using placeholders like @n for numbers, @f for the current filename, @d for date, and others. It includes intelligent conflict handling that detects when Blender would automatically modify a requested name due to existing duplicates, and either skips the renaming or finds an alternative name rather than accepting Blender's default behavior which could cause confusion in batch operations. Architecturally, the add-on follows Blender's standard extension structure with clearly separated modules for operators (the actual renaming functions), user interface components, preferences, and utilities. It employs performance optimizations such as caching collection membership and object ownership relationships to avoid repeated lookups during batch renaming operations. The tool provides real-time feedback through popup windows showing what was renamed, what was skipped due to conflicts, and any warnings. The project maintains active development with regular updates and testing across multiple Blender versions (from 4.2 to 5.1 as shown in CI workflows). It includes a comprehensive test suite that validates functionality and performance benchmarks to ensure operations scale efficiently with scene complexity. The combination of thoughtful design, attention to edge cases, and ongoing maintenance makes it a reliable tool for managing naming conventions in Blender projects.

RATING9.1/10
QUALITY8.5/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS5
VELOCITY0.92
OPEN ISSUES5
CLOSED ISSUES169
LAST COMMIT2 months ago
Files by Type (count)
Python
32
YAML
3
Other (no ext)
2
Markdown
2
Git Ignore
1
TOML
1
Other (.blend)
1
Shell
1
Files by Type (size)
Python
220KB
Other (.blend)
97KB
Other (no ext)
34KB
YAML
7KB
Shell
4KB
Markdown
2KB
TOML
724B
Git Ignore
713B

The LLM identified 3 files worth highlighting for reuse:

Provides functions for converting numbers to zero-padded strings or spreadsheet-style letters (A, B, ..., Z, AA, AB, ...) and vice versa. This self-contained utility demonstrates non-obvious skill in implementing bijective base-26 encoding correctly, handling edge cases like zero and negative numbers. It can be extracted and used in any project needing flexible numbering systems with zero modification.

file: operators/numbering.py ↗ | tags: #spreadsheet-numbering #bijective-base-26

Extracts a specific version's section from a CHANGELOG.md file for use as GitHub release notes. It correctly handles version matching boundaries to avoid false positives (e.g., not matching 'v1.2.0' against 'v1.2.0-rc1'). This self-contained script demonstrates good text processing skills and can be reused in any project with a standard changelog format by simply copying the file.

file: .github/scripts/extract_changelog_section.py ↗ | tags: #markdown-parsing #text-processing

Discovers and executes test files in a directory, aggregating results into a pass/fail summary. While designed for Blender add-on testing, the core test discovery and execution logic is generic and can be adapted to other projects with minimal changes (modifying test file pattern and execution command). It demonstrates solid subprocess handling and result aggregation practices.

file: tests/run_tests.py ↗ | tags: #test-runner #test-discovery
Last analyzed: 2026-08-09 16:59:14.680904
Next check: 2026-08-16 16:59:14.682144
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