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WebGLSamples.github.io ★ 989 292 APPLICATION

This repository is a historical archive of WebGL sample applications and demos from the 2009–2012 era, hosted by the WebGL community. It contains over 30 independent projects ranging from simple 'hello-webgl' pages to complex 3D simulations like the Aquarium (a synchronized multi-display underwater scene with fish, coral, and VR support), the Collectibles doll customizer (with texture/shader stacks and shadow mapping), and the ElectroShock game/demo (with physics workers, bloom post-processing, and custom shader variants). The repo also includes performance benchmarks (lots-o-objects, lots-o-images) that test draw call batching and instancing, a Node.js/WebSocket server for cross-machine settings sync, and a reusable WebGL utility library (tdl) providing math, primitives, particles, and sync management. The codebase is predominantly browser-based WebGL 1.0 with some WebGL 2.0 and WebXR experiments. It is not a single application but a collection of standalone demos, each with its own structure and dependencies. The code is largely unmaintained, uses deprecated APIs (experimental-webgl, old jQuery, Closure-style modules), and contains hardcoded paths and credentials. Despite its age, several components (tdl library, marching cubes, sprite batching, HDR pipeline) demonstrate solid engineering patterns and could be extracted for reuse in modern WebGL projects with adaptation.

RATING: 5.5/10 MAINT: stale DRIFT: high
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