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$ show Thekla/thekla_atlas

[account ↗] [repo ↗] APPLICATION ★ 500 66 ● stale (last update 6 months ago)
reviewed by: deepseek/deepseek-v4-flash

This repository implements an automatic texture atlas generation library for 3D meshes. Its primary function is to take an arbitrary triangle mesh (typically loaded from an OBJ file) and produce a UV-mapped mesh with a compact, packed texture atlas. The algorithm segments the mesh into charts based on geometric and topological criteria, parameterizes each chart using least-squares conformal mapping (LSCM) or orthogonal projection, and packs the charts into a single bitmap using a brute-force or random bin-packing strategy. The library is designed to handle non-manifold meshes, supports colocal vertices, and provides quality metrics such as stretch and conformal distortion. The architecture is modular, with separate libraries for core utilities (nvcore), mathematics (nvmath), mesh data structures (nvmesh), and image handling (nvimage). The public API is a single C-linkage function `atlas_generate` with options for quality, texel density, and packing alignment. The codebase was originally developed for use in the video game 'The Witness' and is released under the MIT license. It includes a test harness that loads an OBJ file and prints atlas results. The repository is functionally complete but shows its age: it predates C++11, uses custom containers instead of STL, and relies on vendored dependencies (tinyobj, stb_image, poshlib) with known limitations. The packing algorithm can be slow for large meshes, and there are numerous TODO comments and dead code paths. Despite this, the underlying algorithms are sound and the half-edge mesh, sparse solver, and rasterization components are well-implemented and could be extracted for use in other 3D projects.

RATING6.2/10
QUALITY7.0/10
MAINTENANCEstale
DRIFThigh
CONTRIBUTORS7
VELOCITY0.40
OPEN ISSUES10
CLOSED ISSUES13
LAST COMMIT6 months ago
Files by Type (count)
C/C++ Header
77
C++
49
Text
7
Other (.vcxproj)
6
Other (.inl)
6
Other (no ext)
3
Other (.filters)
2
Other (.in)
2
Git Ignore
1
Markdown
1
C
1
Other (.vcproj)
1
Files by Type (size)
C++
484KB
C/C++ Header
459KB
Other (.inl)
103KB
Other (.vcxproj)
59KB
C
25KB
Other (.vcproj)
8KB
Text
5KB
Other (.sln)
5KB
Other (.filters)
5KB
Other (no ext)
5KB
Other (.jai)
2KB
Other (.in)
1KB

The LLM identified 3 files worth highlighting for reuse:

Provides a generic sparse matrix implementation (SparseMatrix, FullVector) with CSR storage and row/column access. Includes a conjugate gradient solver (SymmetricSolver) and a least-squares solver (LeastSquaresSolver). The code is self-contained, uses only basic nvcore containers (Array, HashMap), and can be extracted as a standalone sparse linear algebra package for solving symmetric or normal equations. It demonstrates careful memory management and numerical stability considerations.

file: src/nvmath/Sparse.h ↗ | tags: #sparse-matrix #linear-solver #reusable-math

Implements a templated radix sort for unsigned integer keys with an optional index array. The algorithm sorts in linear time relative to the number of elements, using counting sort per byte. The code is compact, dependency-free beyond basic types, and can be reused in any C++ project needing high-performance sorting of integer keys. It includes both in-place and returning-index variants, demonstrating solid optimization without sacrificing readability.

file: src/nvcore/RadixSort.h ↗ | tags: #sorting #efficient-algorithm #reusable-utility

A scanline-based triangle and quad rasterizer that supports sub-pixel accuracy, anti-aliasing, and custom pixel callbacks. It clips triangles to a screen rectangle and handles degenerate cases. The code is generic: it takes vertex positions and invokes a callback for each covered pixel, making it adaptable to texture mapping, depth buffering, or other grid-based operations. It is extracted from a larger project but the core algorithm is self-contained and could be used for software rendering, GPU emulation, or sampling tasks.

file: src/nvmesh/raster/Raster.h ↗ | tags: #rasterization #triangle-drawing #shader-like
Last analyzed: 2026-09-14 01:19:04.447640
Next check: 2026-12-13 01:19:03.447688
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