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$ show Team-Silver-Sphere/SquadJS

[account ↗] [repo ↗] APPLICATION ★ 197 148 ● active (last update 5 months ago)
reviewed by: deepseek/deepseek-v4-flash

SquadJS is a Node.js scripting framework for Squad game servers. It acts as a server-side daemon that connects to a Squad server via RCON and live log files (local, FTP, or SFTP) to collect real-time events such as player connections, kills, wounds, chat messages, admin actions, and server tick rates. The framework provides a plugin system with base classes (BasePlugin, DiscordBasePlugin) that allow extensibility for Discord integration, database logging (via Sequelize with MySQL/SQLite), community ban list checks, and custom admin tools. It also includes a Socket.IO API for remote monitoring and a prebuilt Grafana dashboard for visualization. The architecture is a monorepo with Yarn workspaces (core, squad-server, assets), where core handles RCON communication and log parsing, and squad-server manages server lifecycle, log rules, and plugin loading. The system is designed to be deployed alongside a Squad game server and is actively maintained with a focus on community-driven plugins.

RATING7.3/10
QUALITY7.2/10
MAINTENANCEactive
DRIFTmedium
CONTRIBUTORS35
VELOCITY0.49
OPEN ISSUES46
CLOSED ISSUES111
LAST COMMIT5 months ago
squad-server (npm) 1.0.0
eslint (npm) ^7.17.0
eslint-config-prettier (npm) ^7.1.0
eslint-config-standard (npm) ^16.0.2
eslint-plugin-import (npm) ^2.22.1
eslint-plugin-node (npm) ^11.1.0
eslint-plugin-promise (npm) ^4.2.1
eslint-plugin-standard (npm) ^5.0.0
husky (npm) ^5.1.3
lint-staged (npm) ^10.5.4
prettier (npm) ^2.2.1
Files by Type (count)
JavaScript
72
JSON
8
Other (no ext)
7
Markdown
7
Other (.png)
3
YAML
2
Git Ignore
2
Other (.xcf)
2
Files by Type (size)
Other (.png)
388KB
Other (.xcf)
313KB
JSON
198KB
JavaScript
196KB
Markdown
64KB
Other (no ext)
1KB
YAML
965B
Git Ignore
130B

The LLM identified 4 files worth highlighting for reuse:

A standalone RCON client implementation that handles packet encoding/decoding, connection management, and automatic reconnection. It can be extracted and reused for any game server that uses the Source RCON protocol, with minimal modification.

file: core/rcon.js ↗ | tags: #rcon-client #packet-encoding #auto-reconnect

A generic log parser that reads log lines asynchronously, matches them against configurable rules, and emits structured events. The async queue and rule-matching pattern are reusable for any log-based event system, not just Squad.

file: core/log-parser/index.js ↗ | tags: #log-parser #async-queue #event-driven

Parses 'Online IDs:' strings from game logs into platform-specific identifiers (Steam, EOS). The logic is self-contained and can be reused in any project that needs to extract multiple ID types from a single line of text.

file: core/id-parser.js ↗ | tags: #id-parser #steam-id #eos-id

Base class for all SquadJS plugins, providing lifecycle methods (mount, unmount, prepareToMount), option specification with defaults, and connector access. This pattern is reusable for building extensible server-side applications with a plugin architecture.

file: squad-server/plugins/base-plugin.js ↗ | tags: #plugin-system #lifecycle-hooks #extensibility
Last analyzed: 2026-08-11 20:12:20.245573
Next check: 2026-08-18 20:12:20.239643
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