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$ show SolarianZ/UnityPlayableGraphMonitorTool

[account ↗] [repo ↗] APPLICATION ★ 492 34 ● active (last update 8 months ago)
reviewed by: nvidia/nemotron-3-super-120b-a12b

This repository contains a Unity Editor tool for monitoring and visualizing PlayableGraphs in real-time. The tool displays the topology of PlayableGraphs showing nodes and connections, allows inspection of node details (playable properties, clip information, etc.), and provides UI controls for layout, refresh rate, and visibility options. It implements a modular architecture with separate concerns for the main window, graph view, node representations, object pooling, and utility functions. The tool supports various Playable node types with specific visualizations and handles edge cases like circular references in PlayableGraphs.

RATING8.4/10
QUALITY8.5/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS4
VELOCITY0.56
OPEN ISSUES0
CLOSED ISSUES18
LAST COMMIT8 months ago
Files by Type (count)
Other (.meta)
61
C#
34
Other (.png)
7
Other (.unity)
6
Markdown
3
Other (.anim)
3
Other (.asmdef)
2
Git Ignore
1
Other (no ext)
1
Other (.controller)
1
Other (.playable)
1
JSON
1
Files by Type (size)
Other (.png)
721KB
C#
167KB
Other (.unity)
55KB
Other (.playable)
11KB
Other (.meta)
8KB
Markdown
7KB
Other (.controller)
6KB
Other (.anim)
3KB
Other (no ext)
1KB
Git Ignore
1020B
Other (.asmdef)
863B
JSON
612B

The LLM identified 5 files worth highlighting for reuse:

Provides utility functions for color calculations, value wrapping, and string formatting. Includes algorithms for generating distinct node colors, wrapping values to [0,1] range, and converting durations to strings. Demonstrates skill in creating reusable, framework-independent utility functions with careful attention to edge cases (like preventing wrapping 1 to 0).

file: Editor/Scripts/Utility/GraphTool.cs ↗ | tags: #utility #color-generation #math-helpers

Implements a generic searchable popup window content that can work with any type. Handles search filtering, keyboard navigation, item selection, and dynamic sizing. Shows expertise in creating reusable UI components with proper event handling, virtualized lists for performance, and clean separation of concerns between data presentation and UI logic.

file: Editor/Scripts/Element/SearchablePopupWindowContent.cs ↗ | tags: #ui-component #generic #popup #searchable

Generic object pooling implementation for reducing garbage collection in Unity Editor. Manages active and dormant node states, efficiently reusing UI elements instead of instantiating/destroying them. Demonstrates skill in creating type-safe, reusable pooling patterns that work with Unity's GraphView system while minimizing allocations.

file: Editor/Scripts/Pool/PlayableNodePool.cs ↗ | tags: #object-pooling #generic #performance #memory-management

Generic object pooling implementation specifically for PlayableOutput nodes. Follows the same pattern as PlayableNodePool but specialized for PlayableOutputNode types. Shows consistent application of pooling principles across different node types in the graph visualization system.

file: Editor/Scripts/Pool/PlayableOutputNodePool.cs ↗ | tags: #object-pooling #generic #performance #memory-management

Object pooling implementation for graph edges in the PlayableGraph visualization. Efficiently manages edge creation and reuse to minimize garbage collection during frequent graph updates. Demonstrates understanding of performance-critical systems in Unity Editor where edge properties (like colors) need frequent updates.

file: Editor/Scripts/Pool/EdgePool.cs ↗ | tags: #object-pooling #graph-edges #performance
Last analyzed: 2026-08-03 03:47:51.608844
Next check: 2026-08-10 03:47:51.599058
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