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$ show RogueMaster/awesome-flipperzero-withModules

[account ↗] [repo ↗] APPLICATION ★ 2012 190 ● maintained (last update 1 month ago)
reviewed by: deepseek/deepseek-v4-flash

RogueMaster/awesome-flipperzero-withModules is a Flipper Zero resource distribution hub rather than a conventional runnable application. Its dominant content is a curated awesome-list plus a massive asset dump: the README links to hundreds of community resources (BadUSB payloads, Sub-GHz databases, NFC tools, custom firmware), while the repository itself stores custom firmware update bundles, ESP32 flasher images, WAV files, a few firmware-level C source variants, and tens of thousands of dolphin animation frame binaries organized into themed packs (Anime, Pokemon, Logos, CHERRY, 420, etc.). The only real code is a set of near-identical Flipper animation-manager C files, a small NFC hex-to-binary shell script, and Python dependency helpers for animation tooling. There is no server, API, library interface, CLI application, or build pipeline. Architecturally this is a flat asset repository with no deduplication, no tests, no dependency management, and no validation. Identical .bm bitmap frames and meta.txt animation manifests are copied across many theme directories, causing enormous repository bloat and synchronization drift. The Flipper animation format itself is consistent and well-defined (Flipper Animation v1 metadata, 128x64 monochrome frames, manifest entries with level/butthurt ranges and weights), making the asset schema the most reusable aspect for Flipper modders. However, the codebase surrounding it is weak: no automation, inconsistent metadata edge cases, WIP/uncompiled animation directories mixed into the tree, and high link-rot risk across the curated README. For engineers, this repository is best treated as a catalog of Flipper Zero content and a source of example animation packaging, not as a software system to integrate or extend. It is actively maintained in the sense that new assets and firmware builds are pushed, but engineering quality is below average for a code repository. It would need an asset pipeline, checksumming, deduplication, and manifest validation before it could be considered well-crafted.

RATING4.7/10
QUALITY4.5/10
MAINTENANCEmaintained
DRIFTmedium
CONTRIBUTORS32
VELOCITY0.69
OPEN ISSUES0
LAST COMMIT1 month ago
Files by Type (count)
Other (.bm)
51619
Other (.png)
2969
Text
2488
Other (.zip)
35
Markdown
25
Other (.example)
21
Other (.bin)
17
Other (.wav)
7
C
5
Other (no ext)
2
YAML
1
Files by Type (size)
Other (.zip)
88MB
Other (.bm)
35MB
Other (.bin)
18MB
Other (.png)
10MB
Other (.wav)
2MB
Text
1MB
Markdown
229KB
C
116KB
Other (no ext)
8KB
Other (.example)
4KB
YAML
774B

The LLM identified 2 files worth highlighting for reuse:

Flipper firmware animation-manager replacement that swaps the default dolphin idle animation via a single HARDCODED_ANIMATION_NAME define. The file is nearly identical across its ANBU/BLANK/SWIRL/WEED/Stock variants, making it a clean example of compile-time theming for resource-constrained embedded UIs. Reusable as a template for injecting default assets into Flipper firmware builds, though it requires Flipper SDK types and APIs.

file: graphics/InternalReplacements/animation_managerStock.c ↗ | tags: #embedded-c #compile-time-config #firmware-theming

Standalone shell utility that converts Flipper Zero NFC dump text into raw binary format. It is dependency-light, isolated, and can be dropped into other toolchains as a generic hex-stream-to-binary conversion helper. Useful for anyone processing Flipper NFC captures or building NFC-related conversion pipelines.

file: scripts/ntagToBIN.sh ↗ | tags: #shell-scripting #data-conversion #nfc
Last analyzed: 2026-09-07 08:32:11.842856
Next check: 2026-10-07 08:32:11.775711
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