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$ show NVIDIA-RTX/NVRHI

[account ↗] [repo ↗] APPLICATION ★ 2015 232 ● active (last update 1 month ago)
reviewed by: deepseek/deepseek-v4-flash

NVRHI is a C++ hardware abstraction layer for real-time GPU programming. It exposes a single vendor-neutral RHI API (defined in include/nvrhi/nvrhi.h) and implements it through D3D11, D3D12, and Vulkan backends. Applications interact with interfaces such as IDevice, ICommandList, IBuffer, ITexture, and pipeline objects, while each backend translates those calls into native graphics API operations. The library is not an application or service; its primary entry points are device factory functions like nvrhi::d3d12::createDevice, nvrhi::d3d11::createDevice, and nvrhi::vulkan::createDevice, plus an optional validation layer created through nvrhi::validation::createValidationLayer.

RATING9.2/10
QUALITY8.5/10
MAINTENANCEactive
DRIFTlow
CONTRIBUTORS41
VELOCITY0.78
OPEN ISSUES27
CLOSED ISSUES58
LAST COMMIT1 month ago
Files by Type (count)
C++
51
C/C++ Header
19
Text
5
Markdown
4
Other (.cmake)
3
YAML
2
Git Ignore
1
Other (.in)
1
Other (.natvis)
1
Files by Type (size)
C++
1MB
C/C++ Header
421KB
Markdown
64KB
Text
39KB
Other (.natvis)
14KB
Other (.cmake)
11KB
YAML
3KB
Other (.in)
1KB
Git Ignore
23B

The LLM identified 5 files worth highlighting for reuse:

Provides static_vector<T,N>, a compile-time fixed-capacity vector with no heap allocation. It is a self-contained, header-only utility suitable for performance-critical graphics code and can be lifted directly into another C++ project.

file: include/nvrhi/common/containers.h ↗ | tags: #static-vector #header-only #memory-management

Defines RefCountPtr<T>, an intrusive reference-counted smart pointer using AddRef/Release semantics analogous to ComPtr. The pattern is cleanly isolated and reusable wherever COM-style ownership semantics are needed.

file: include/nvrhi/common/resource.h ↗ | tags: #smart-pointer #reference-counting #resource-lifecycle

Contains BitSetAllocator, a thread-safe bitmask allocator for handing out integer indices such as timer query slots. It solves a recurring GPU/API resource-index allocation problem and is small enough to extract into a standalone utility.

file: include/nvrhi/common/utils.h ↗ | tags: #bitmask-allocator #thread-safety #index-allocation

Implements DxgiFormatMapping, a bidirectional mapping between NVRHI abstract formats and DXGI formats. This is a self-contained conversion table that demonstrates a clean pattern for isolating API-specific format conversions behind a reusable abstraction.

file: src/common/dxgi-format.cpp ↗ | tags: #format-mapping #enum-conversion #graphics-formats

Implements DeviceWrapper, which decorates IDevice implementations with runtime parameter checking and diagnostic error reporting. The decorator pattern keeps validation separate from real backends and is a strong reference for adding non-intrusive validation layers to large API surfaces.

file: src/validation/validation-device.cpp ↗ | tags: #validation-layer #decorator-pattern #api-wrapper
Last analyzed: 2026-09-08 06:07:54.147139
Next check: 2026-09-15 06:07:54.141137
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